3DMouse and blender

Last Updated or created 2022-09-29

UPDATE: 2022-09-29

Yesterday i got two 3DConnexion 3D CAD mouses (mice) from my friend Vincent. While we where fixing his Mikrotik network i got to play with these cool devices.

I always wanted one of those, but they are quite expensive

First i tried to install the Software from 3DConnexion. It kindda worked but needed some workarounds and still wasn’t okay.

Downloaded 3dxware-linux-v1-8-0.x86_64.tar.gz (Maybe this version is TOO new, SpacePilot i a little ouder)
there is a install-3dxunix.sh, but it was made for Suse/Redhat

This program needed motif .. and a lot of libraries (libmotif/libxm)
After that some fonts xfonts-100dpi xfonts-75dpi

workaround was starting by 
sudo /etc/3DxWare/daemon/3dxsvr -userName ${USER} -d usb

After that the demo program worked perfectly … but Blender didn’t
After some tinkering it work a little, it was far to sensitive, and was all over the place.

Luckily i found a opensource replacement. https://spacenav.sourceforge.net/
git cloned the package, then i notished .. there is a precompiled version for ubuntu!

apt-get install spacenavd .. start the service .. and go!

i cloned the test demos (libspnav) and compiled those test programs.

apt-get install libglu1-mesa-dev
git clone https://github.com/FreeSpacenav/libspnav.git
cd libspnav
... fly is a nice little test program

So lets start blender

Pan tilt roll .. nice!

This wil speedup modeling, and for sure sculpting !

Some settings which worked for me .. let the tweaking begin!

UPDATE: 2022-09-29

I removed the version in the apt repository, and installed everything from git. Now i have a cool configure tool