Tag Archives: programming

Working on a demo part

Started coding a demo with a friend of mine.

I made a part that uses raster interrupts and gives the illusion that the picture is up in the border.

  • Opening the borders
  • Changing the border colour midway
  • Using NOPs to get a stable rastersplit
  • Sprites in the border
  • Fixing the sprite mirroring in the bottom part
  • Learning a lot about bad raster lines, I had to make a lot of workarounds to get it working

Hopefully I’ve got some rastertime left to play music. But I learned a lot!
UPDATE: Yes also with SID music!

Not shown: Bad raster lines, split colors background and bordercolor.
Maybe I’ll add these later.

UPDATE: 20240720

Sprite multiplexing done and self modifying code.

Keyboard switch part 1

Testing the first keyboard. It is the 8085-SDK hex matrix keyboard.

It is running on a Raspberry Pi Zero 2, without X server.
So the images are displayed using the framebuffer.
Also the touch data is read using evdev and the raw devices.

Todo:

  • HID part
  • Add a rotary button for the selection of the different Keyboard Layouts
  • Improvement keyboard matrix calculation to find out which key is being pressed.
  • Code to control AT/PS2 computers directly using GPIO pins
  • Add a controller to use Raw controlling of matrix pins ( 6502 C64 hardware for example )

Bash test and configuring the OS for testing.

cat <<EOF >> /boot/config.txt
hdmi_group=2
hdmi_mode=87
hdmi_timings=400 0 100 10 140 1280 10 20 20 2 0 0 0 60 0 43000000 3
display_rotate=3
EOF

# Image testing
apt-get install fbi
sudo fbi -d /dev/fb0 -T 1 8085.png  -a --noverbose

apt-get install python3-evdev python3-uinput evtest
evtest

First simple python test

import select
from math import floor
import sys
slot = 0

keysname=[["F","E","D","C","vect-int","reset"],
          ["B","A","9","8","GO","Single-Step"],
          ["7","6","5","4","Exam-reg","Subst-mem"],
          ["3","2","1","0","Exec","Next"],
          ]
keysnames=[["F","E","D","C","vect-int","reset"],
          ["B","A","L","H","GO","Single-Step"],
          ["PCL","PCH","SPL","SPH","Exam-reg","Subst-mem"],
          ["3","2","1","0",".",","],
          ]

for path in evdev.list_devices():
    device = evdev.InputDevice(path)
    if evdev.ecodes.EV_ABS in device.capabilities():
        break
else:
    sys.stderr.write('Failed to find the touchscreen.\n')
    sys.exit(1)

while True:
    r, w, x = select.select([device.fd], [], [])

    id_ = -1
    x = y = 0

    for event in device.read():

        if event.code == event.value == 0:
           if id_ != -1:
                yy = floor(( x - 600 ) / 700)
                xx = floor(( y - 1377 ) / 226)
                if yy < 4 and yy >=0 and xx < 6 and xx >= 00:
                     if slot == 1:
                         print(keysnames[yy][xx])
                     else:
                         print(keysname[yy][xx])

        elif event.code == ABS_MT_TRACKING_ID:
            id_ = event.value
        elif event.code == ABS_MT_SLOT:
            slot = event.value
        elif event.code == ABS_MT_POSITION_X:
            x = event.value
        elif event.code == ABS_MT_POSITION_Y:
            y = event.value

I came up with a simple matrix calculation

Pressing the 4 corner keys gave me x and y.
I took averages for min and max reading.
I don’t need pixel-perfect reading, and I noticed values between 960 and 3080 vertically.
We want 960 – 3080 into 4 blocks, but the middle should start @ 960.

So 3080/3 = about 700
700 / 2 = 350
block 1 starts 350 sooner than 960 is ~ 600
Upper key y coords = 600-> + 700
Next is 1300 -> + 700
converting to whole numbers using floor gives me:
floor(( y – 600 ) / 700)
NOTE: My x and y are rotated

Example using coordinates
1600, 1600
floor(( 1600 – 600 ) / 700) = floor(1,4…) = 1st row
(from row 0,1,2,3)

64×64 Etch a Sketch

In the past I made a Etch a Sketch with my lasercutter.

Using two rotary encoders and the 64×64 matrix display I recently bought, I made a drawing thingy.
Like a Etch a Sketch.

Some Circuit Python code.
Now I have to fix an out of memory issue using below.
And make a colour selection button??? 🙂

import time
import board
import displayio
import math
import vectorio
import rgbmatrix
import framebufferio
import array
import bitmaptools

import rotaryio
import board

encoder1 = rotaryio.IncrementalEncoder(board.GP27, board.GP26)
encoder2 = rotaryio.IncrementalEncoder(board.GP18, board.GP19)

last_position1 = 0
last_position2 = 0

# Release any existing displays
displayio.release_displays()

# --- Matrix Properties ---
DISPLAY_WIDTH = 64
DISPLAY_HEIGHT = 64

# --- Matrix setup ---
BIT_DEPTH = 2
matrix = rgbmatrix.RGBMatrix(
    width=64, bit_depth=2, height=64,
    rgb_pins=[board.GP0, board.GP1, board.GP2, board.GP3, board.GP4, board.GP5],
    addr_pins=[board.GP6, board.GP7, board.GP8, board.GP9, board.GP22],
    clock_pin=board.GP10, latch_pin=board.GP12, output_enable_pin=board.GP13)
colrs = 13
display = framebufferio.FramebufferDisplay(matrix, auto_refresh=True)
b1 = displayio.Bitmap(display.width, display.height, colrs )
palette = displayio.Palette(colrs )
palette[0] = 0x000000  # black
palette[1] = 0x964B00  # brown (light yellow) 
palette[2] = 0x00FFFF  # cyan
palette[3] = 0x850101  # deep red 
palette[4] = 0x7F00FF  # violet
palette[5] = 0xC46210  # orange
palette[6] = 0x3D9140  # Cobalt green  
palette[7] = 0x004225  # british racing green 
palette[8] = 0x8B008B  # dark magenta 
palette[9] = 0x1F75FE  # crayola  blue
palette[10] =0x00308F  # air force blue US air force    
palette[11] =0xBF00FF  # electric purple 
palette[12] =0x08E8DE  # turquoise
g1 = displayio.Group(scale=1)
display.root_group = g1 

bmp = displayio.Bitmap(64,64, 2)

tilegrid = displayio.TileGrid(bitmap=bmp, pixel_shader=palette)
g1.append(tilegrid)
display.auto_refresh = True

tilegrid = displayio.TileGrid(bitmap=bmp, pixel_shader=palette)
while True:
        position1 = encoder1.position
        if last_position1 is None or position1 != last_position1:

            if position1 > last_position1:
                position1 = position1 + 1
            if position1 < last_position1:
                position1 = position1 - 1
            if position1 < 0:
                position1 = 0
            last_position1 = position1
        position2 = encoder2.position
        if last_position2 is None or position2 != last_position2:
            if position2 > last_position2:
                position2 = position2 + 1
            if position2 > last_position2:
                position2 = position2 - 1
            if position2 < 0:
                position2 = 0
            last_position2 = position2

        bmp[position1,position2]=1
        tilegrid = displayio.TileGrid(bitmap=bmp, pixel_shader=palette)
        g1.append(tilegrid)
        display.auto_refresh = True

68000 SBC, C64 Git and SID Player

Working on 68000 Single Board Computer.

Made a clock circuit and busy designing a power-on-reset schematic. I’ve made one before, but this circuit needs RESET and HALT being pulled low.

8mhz 5V

The 68000 being 24 bit address and 16 bit data needs 2x 8-bit roms and 2x 8 bit ram, but i didn’t have the components yet in this picture.

Address decoder using ATF22V10C is also halfway.
Schematics online soon.

Started a protected Git repo for C64 demo and proof of concepts for our old ICECREW group.

Installed Gitea, behind a reverse proxy.
Part of reverse proxy

ProxyRequests Off
ProxyPreserveHost On
SSLProxyVerify none
SSLProxyCheckPeerCN off
SSLProxyCheckPeerName off

<Location />
ProxyPass   http://10.x.y.z:3000/
ProxyPassReverse  http://10.x.y.z:3000/
Require ip 213.10.144.27
Require ip a.b.c.d
Require ip e.f.g.h
</Location>

Gitea config with token login over https

Generate token
Login https://icecrew.henriaanstoot.nl/

Select your profile (upper right)

And select Settings > Applications

Select a name for your token. And press generate

Top screen shows a token, copy this!

Create new project
Press explore (upper left)

Select organisation and icecrew

Press New Repository, give a name and create

(press https when not defaulted, there is NO ssh to this server)

The example is wrong! (Use below changing TOKENHERE and PROJECTNAME

touch README.md
git init -b master
git add README.md
git commit -m "first commit"
git remote add origin https://TOKENHERE@icecrew.henriaanstoot.nl/icecrew/PROJECTNAME.git
git push -u origin master

Clone a project
Goto a project

press HTTPS when not defaulted to this.

git clone https://icecrew.henriaanstoot.nl/icecrew/borderflag.git 

edit .git/config and add your token to the url ! to push

My Sidplayer as an option to select own collection.
And I’ve made a top list

# Best composers (no order)
Ouwehand_Reyn
Tel_Jeroen
Huelsbeck_Chris
Rowlands_Steve
Hubbard_Rob
Daglish_Ben
Follin_Tim
Gray_Matt
Tjelta_Geir
Mibri (from get in the Van)

# Best tunes (no order)
R-Type.sid
Arkanoid.sid
Bottom.sid
Turbo_Outrun.sid
A_Tune_for_Unity.sid
Ohne_Dich_Rammstein.sid

# Start of own collection (not in above collection)
Abyssus_Ignis_[8580].sid
Catastrophe_[8580].sid
Dumb_Terminal_[8580].sid
Get_in_the_Van_[8580].sid
Getting_in_the_Van_[8580].sid
Supercharger_[8580].sid
Tuna_Guitar_[8580].sid

Investigating syncing effect to Sid music.

I got a great tip from Youth who made the Freakandel demo presented at X2024.

> Setup the loop to play the music

> Copy part of the memory to the screen ($0400) in the same loop to look for memory locations that are used as variables for the music. > Looking at

> Memory where the music is stored

> Zeropage ($00-$ff)

> See if there's some useful changes that coincide with for example drums

> For my own tunes, I use a music routine where I can put event markers in the music itself and react to those from the code. That's >how I synced https://www.micheldebree.nl/posts/big_angry_sprite/

> You could also try reading the SID registers for voice 3 (waveform and ADSR), those are the only ones that are not write-only. > Obviously you can then only react to those changes in voice 3.

I used retrodebugger to see which bytes are changing.
Then I wrote a program which changes the background colour to this value.
I also made a program to use a joystick to see which address have the most interesting effect.
(use up)

     1                                       !to "sidbgnd.prg",cbm
     2                          
     3                                  * = $0801
     4                          			
     5                          sysline:	
     6  0801 0b0801009e323036...        !byte $0b,$08,$01,$00,$9e,$32,$30,$36,$31,$00,$00,$00 ;= SYS 2061
     7                          
     8                                  * = $080d 
     9                          
    10  080d 78                 	sei
    11  080e a960               	lda #<irq
    12  0810 a208               	ldx #>irq
    13  0812 8d1403             	sta $314
    14  0815 8e1503             	stx $315
    15  0818 a91b               	lda #$1b
    16  081a a200               	ldx #$00
    17  081c a07f               	ldy #$7f 
    18  081e 8d11d0             	sta $d011
    19  0821 8e12d0             	stx $d012
    20  0824 8c0ddc             	sty $dc0d
    21  0827 a901               	lda #$01
    22  0829 8d1ad0             	sta $d01a
    23  082c 8d19d0             	sta $d019 
    24  082f a900               	lda #$00
    25  0831 200010             	jsr $1000 
    26  0834 58                 	cli
    27  0835 a920               	lda #$20
    28  0837 8d6b08             	sta vector
    29  083a a917               	lda #$17
    30  083c 8d6c08             	sta vector+1
    31  083f a000               	ldy #$00
    32  0841 b93017             hold 	lda $1730,y
    33  0844 8d20d0             	sta $D020
    34  0847 ad00dc             	lda $dc00
    35  084a 2901               	and #$1
    36  084c c901               	cmp #$1
    37  084e f0f1               	beq hold
    38  0850 ad00dc             	lda $dc00
    39  0853 2901               	and #$1
    40  0855 c900               	cmp #$0
    41  0857 f0e8               	beq hold
    42  0859 c8                 	iny
    43  085a 8c6d08             	sty vector+2
    44  085d 4c4108             	jmp hold 
    45                          irq
    46  0860 a901               	lda #$01
    47  0862 8d19d0             	sta $d019 
    48  0865 200310             	jsr $1003 
    49  0868 4c31ea             	jmp $ea31
    50                          
    51                          vector
    52  086b 0000               	!byte $00,$00
    53                                      
    54                          	* = $1000
    55  1000 4c37104c85104c2f...	!binary "Techno_Drums.sid" ,, $7c+2

Raster line with open borders to draw a flag

A fun experiment using opening the C64 border and changing colors on certain rasterlines.

Screenshot (only a little artefact on the lefthand side)

Code (acme)

acme borderflag.asm
x64 +drive8truedrive borderflag.prg

!cpu 650rasterline
!to "borderflag.prg",cbm


* = $0801
    !byte $0d,$08,$dc,$07,$9e,$20,$34
    !byte $39,$31,$35,$32,$00,$00,$00

* = $c000
        sei                     ; turn off interrupts

        ldx #1                  ; enable raster interrupts
        stx $d01a

        lda #<irq       	; set raster interrupt vector
        ldx #>irq
        sta $0314
        stx $0315

        ldy #$f0                ; set first interrupt rasterline
        sty $d012
        lda $d011               ; reset rasterline hi bit
        and #%01111111
        sta $d011

        asl $d019               ; ack VIC interrupts
        cli

loop_until_doomsday
        jmp loop_until_doomsday

irq
	asl $d019       	; ack irq

	lda #$01		; set screenframe and background
	sta $d020
	lda #$02
	sta $d021

	lda #$38        	; wait for line $38
	cmp $d012       	
	bne *-3

	lda #$02		; set screenframe and background
	sta $d020
	lda #$01
	sta $d021

	lda #$f9        	; wait for line $f9C
	cmp $d012       	; just below border in 25 row mode
	bne *-3

	lda $d011       	; switch to 24 row mode ($d011 bit 3 = 0)
	and #$f7        	; %11110111
	sta $d011

	lda #$fd        	; wait for line $fd
	cmp $d012       	; just below border in 25 row mode
	bne *-3

	lda $d011       	; switch back to 25 row mode ($d011 bit 3 = 1)
	ora #$08        	; %00001000
	sta $d011

	jmp $ea31		; exit irq

No more protected sheets

I needed to get some data from protected sheets.

But I got this on 100+ files:

F that:

Made a script to remove sheet protection and ran this in a loop over all files.
Bye bye protection.

 ./script.sh /mnt/fileserver/sensordata001.xlsx
Parsing /mnt/fileserver/sensordata001.xlsx
Archive:  this.zip
  inflating: tmp/[Content_Types].xml
  inflating: tmp/_rels/.rels
  inflating: tmp/xl/_rels/workbook.xml.rels
  inflating: tmp/xl/workbook.xml
  inflating: tmp/xl/worksheets/sheet4.xml
  inflating: tmp/xl/worksheets/sheet2.xml
  inflating: tmp/xl/worksheets/sheet3.xml
  inflating: tmp/xl/worksheets/sheet1.xml
  inflating: tmp/xl/styles.xml
  inflating: tmp/xl/theme/theme1.xml
  inflating: tmp/xl/sharedStrings.xml
  inflating: tmp/docProps/core.xml
  inflating: tmp/docProps/app.xml
  adding: [Content_Types].xml (deflated 78%)
  adding: docProps/ (stored 0%)
  adding: docProps/core.xml (deflated 49%)
  adding: docProps/app.xml (deflated 54%)
  adding: _rels/ (stored 0%)
  adding: _rels/.rels (deflated 60%)
  adding: xl/ (stored 0%)
  adding: xl/worksheets/ (stored 0%)
  adding: xl/worksheets/sheet2.xml (deflated 92%)
  adding: xl/worksheets/sheet1.xml (deflated 46%)
  adding: xl/worksheets/sheet4.xml (deflated 92%)
  adding: xl/worksheets/sheet3.xml (deflated 92%)
  adding: xl/_rels/ (stored 0%)
  adding: xl/_rels/workbook.xml.rels (deflated 77%)
  adding: xl/workbook.xml (deflated 56%)
  adding: xl/theme/ (stored 0%)
  adding: xl/theme/theme1.xml (deflated 78%)
  adding: xl/styles.xml (deflated 57%)
  adding: xl/sharedStrings.xml (deflated 23%)

Bash script:
It leaves the original intact, but makes a unprotected copy named the same with unprot_ in front of it.

#!/bin/bash
if [ -n "$1" ]; then
  echo "Parsing $1"
else
  echo "usage : scriptname /path/to/sheet.xlsx"
  exit 0
fi
name=$(basename $1)
dir=$(dirname $1)
rm -f this.zip
rm -rf tmp
mkdir tmp
cp "$1" this.zip
unzip this.zip -d tmp
find tmp/xl/worksheets/ -iname *xml -exec sed -i -e "s/<sheetProtection.*\/>//g" {} \;
cd tmp
rm -f "$dir/unprot_${name}"
zip -r "$dir/unprot_${name}" *
cd ..

Notes for next projects I made using our short holiday in Madeira.

I think we’ve seen Maderia .. 🙂

I bought a little notebook while being there.
I wrote about 12 pages of ideas, schematics and projects to start.

  1. Rewrite Wozmon to use my composite pcb (Atmega328)
    access though via
  2. Building a 68000 pcb with a minimal machine code monitor.
    Using a atf22v10 as address decoder.
    (Same as my 6502 , I love those devices)
    Maybe I’ll add a micro sdcard reader
  3. Add a lcd matrix display to my 8088/8086
  4. Creating a PLA alternative for C64 using ath22v10 (again)
  5. Make backplanes for my 6502, so I can plug cards with different POC cards.
    Clockcard, Latched bus leds, multiple VIA’s, IRQ controller, SID + Buzzer (Maybe also AY-3-8910, see other posts), LCD, composite, serial, Matrix and serial_usb) keyboard)
  6. IRQ controller because I have some devices without opendrain, so I can’t tie all IRQ’s together
  7. Amiga Chip Mem mod for rev 5 (using a ‘new’ 8372A)
  8. 8085 Cartridge new approach
  9. C64Pico fix and add backplane + breadboard version for POCs
  10. … more
First version PLA with atf22v10
PCB mockup (two ATF22v10 on top and a wide pin setup for placement in C64
Wide PLA

8085 Cartridge revisited

Working on 8085 cartridge

Problem with cartridge: prg is 17k, exomized 10k.
So you need 2 banks of 8k.
This disables basic rom, needed for the program.
The program needs to be relocated to 0x800 anyway.
So my exomizer options will take care of that.
But the basic is not being enabled again.

exomizer sfx sys -o data.exo -Di_ram_enter=\$37 -Di_ram_during=\$34 -f'LDA #$37 STA $01' 8085.prg 
xa frame.asm -o frame.bin
x64 -cart16 frame.bin 

Result … JAM

68000 Build environment

For my new SBC I’ll need a machine code build environment.

This is what I’ve setup now.

My main workstation is Linux based. While this setup is Linux based, vasm should work on other operating systems also.

Getting and compiling vasm for 68k

wget http://sun.hasenbraten.de/vasm/release/vasm.tar.gz
tar xzvf vasm.tar.gz
cd vasm
# Building
make CPU=m68k SYNTAX=oldstyle
# Using
./vasmm68k_oldstyle -m68000 -Fbin -dotdir -no-opt source.asm
# this generates a.out

# Dumping the file (byte separated and with a offset of 0x8000)
xxd -g 1 -o 0x8000 a.out | head
00008000: 30 3c aa aa 4e f9 00 00 80 04 00 00 00 00 00 00  0<..N...........
00008010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00008020: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00008030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00008040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00008050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00008060: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00008070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00008080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00008090: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................

# But my 68k needs an ODD EVEN eeprom 
# so I used another tool - romsplit
git clone https://github.com/ullman/romsplit
cd romsplit
make all
# Using romsplit
./romsplit -s a.out odd.rom even.rom
# Output
xxd -g 1 -o 0x8000 odd | head -1 ; xxd -g 1 -o 0x8000 even | head -1
00008000: 30 aa 4e 00 80 00 00 00 00 00 00 00 00 00 00 00  0.N.............
00008000: 3c aa f9 00 04 00 00 00 00 00 00 00 00 00 00 00  <...............
# Burn these with minipro

Disassemble

m68k-linux-gnu-objdump --disassemble-all --target=binary --architecture=m68k a.out

C64 code re-learning stuff

Re-learning the little I knew (I never had a c64 as a kid).
Back to basics, welll machine code I mean.

Programming a little demo using acme.
Split screen bitmap and text mode plus sid music

Running a little demo in retrodebugger (missing the sid music in the recording)

Some useful commands

; Dump prg with offset 0x800 per byte and skip 00 00 lines
xxd -o 0x800 -g1 icecrew.prg | uniq -f10

; Write symbol list
acme -l icecrew.sym icecrew.asm

; png to kla (koala picture)
retropixels icecrew.png -o icecrew.kla

; relocate a sid address
sidreloc -r org.sid new.sid

Below code has some flaws:

Many empty gaps, creating a large file.
Exomizer could fix this, but better memory management should be the better solution.
The Koala file has many 0 bytes, the logo is small but the file is created for a full screen image.

Part of the program see $1000 of start of SID music


!cpu 6502
!to "icecrew1.prg",cbm

; Standard basic sys runner
basic_address   = $0801

; sid addresses
; address moved using 
; sidreloc -r Lameness_Since_1991.sid lame.sid
; addresses found using
;sidplay2 -v lame.sid 
;+------------------------------------------------------+
;|   SIDPLAY - Music Player and C64 SID Chip Emulator   |
;|          Sidplay V2.0.9, Libsidplay V2.1.1           |
;+------------------------------------------------------+
;| Title        : Lameness Since 1991                   |
;| Author       : Peter Siekmann (Devilock)             |
;| Released     : 2017 Oxyron                           |
;+------------------------------------------------------+
;| File format  : PlaySID one-file format (PSID)        |
;| Filename(s)  : lame.sid                              |
;| Condition    : No errors                             |
;| Playlist     : 1/1 (tune 1/1[1])                     |
;| Song Speed   : 50 Hz VBI (PAL)                       |
;| Song Length  : UNKNOWN                               |
;+------------------------------------------------------+
;| Addresses    : DRIVER = $1C00-$1CFF, INIT = $0FFF    |
;|              : LOAD   = $0FFF-$1B25, PLAY = $1003    |
;| SID Details  : Filter = Yes, Model = 8580            |
;| Environment  : Real C64                              |
;+------------------------------------------------------+
;
sid_address     = $0fff
sid_play        = $1003
sid_init        = $0fff
; Character 
char_address    = $3800
screen_mem      = $4400
; Koala address
bitmap_address  = $6000
bitmap_data     = $7f40
bitmap_color    = $8328
bitmap_bgcolor  = $8710
program_address = $c000
color_mem       = $d800

reg_d011	= $D011
; VIC register
;Bit 7 (weight 128) is the most significant bit of the VIC's nine-bit raster register (see address 53266).
;Bit 6 controls extended color mode
;Bit 5 selects either the text screen ("0") or high resolution graphics ("1").
;Bit 4 controls whether the screen area is visible or not.
;Bit 3 selects 25 (when set to "1") or 24 (when set to "0") visible character lines on the text screen.
;Bit 0–2 is used for vertical pixel-by-pixel scrolling of the text or high resolution graphics.

; Rom routine to clear screen ( slow ! )
; Better to do this yourself
clear_screen     = $e544

* = sid_address
    !bin "lame.sid",,$7c+2

; standard charset
* = char_address
    !bin "charset.chr"

; drawn with gimp converted using retropixel
; retropixels icecrew.png -o icecrew.kla
* = bitmap_address
    !bin "icecrew.kla",,$02

; sys 49152
* = basic_address
    !byte $0d,$08,$dc,$07,$9e,$20,$34,$39,$31,$35,$32,$00,$00,$00

* = program_address
    sei
    ; init
    lda #$00
    tax
    tay
    jsr sid_init
    jsr clear_screen
    jsr load_bitmap
    jsr init_text
    ldy #$7f
    sty $dc0d
    sty $dd0d
    lda $dc0d
    lda $dd0d
    lda #$01
    sta $d01a
    lda reg_d011
    and #$7f
    sta reg_d011
; move interrupt vector to bitmap
    lda #<interruptbitmap
    ldx #>interruptbitmap
    sta $314    ; Low Address part IRQ vector
    stx $315    ; High Address part IQR vector
    ldy #$1b
    sty reg_d011
    lda #$7f
    sta $dc0d
    lda #$01
    sta $d01a
; trigger interrupt at rasterline 0
    lda #$00
    sta $d012
    cli
    jmp *

interruptbitmap
    inc $d019
; trigger interrupt at rasterline 128
    lda #$80
    sta $d012
    lda #<interrupttxt
    ldx #>interrupttxt
    sta $314
    stx $315
    jsr bitmap_mode
    jmp $ea81

interrupttxt
; ack IRQ
    inc $d019
; IRQ at line 0
    lda #$00
    sta $d012
    lda #<interruptbitmap
    ldx #>interruptbitmap
    sta $314
    stx $315
    jsr text_mode
    jsr sid_play
    jmp $ea81

bitmap_mode
; bitmap graphics multicolor
    lda #$3b
    sta reg_d011
    lda #$18
    sta $d016
; switch to video bank 2 ($4000-$7FFF)
    lda $dd00
    and #$fc
    ora #$02
    sta $dd00
    lda #$18
    sta $d018
    rts

text_mode
; set text mode hires
    lda #$1b
    sta reg_d011
    lda #$08
    sta $d016
; switch to video bank 1 ($0000-$3FFF)
    lda $dd00
    and #$fc
    ora #$03
    sta $dd00
; set charset location
; 7 * 2048 = $3800, set in bits 1-3 of $d018
    lda $d018
    ora #$0e
    sta $d018
    rts

load_bitmap
    lda bitmap_bgcolor
    sta $d020
    sta $d021
    ldx #$00
copy_bmp
; screen memory
    lda bitmap_data,x
    sta screen_mem,x
    lda bitmap_data+256,x
    sta screen_mem+256,x
    lda bitmap_data+512,x
    sta screen_mem+512,x
    lda bitmap_data+768,x
    sta screen_mem+768,x
; color memory
    lda bitmap_color,x
    sta color_mem,x
    lda bitmap_color+256,x
    sta color_mem+256,x
    lda bitmap_color+512,x
    sta color_mem+512,x
    lda bitmap_color+768,x
    sta color_mem+768,x
    inx
    bne copy_bmp
    rts

init_text
    ldx #$00
copy_txt
    lda text1,x
    sta $0400+520,x
    lda text2,x
    sta $0400+640,x
    lda text3,x
    sta $0400+640+120,x
    lda #$06
    sta color_mem+520,x
    lda #$0e
    sta color_mem+640,x
    lda #$0e
    sta color_mem+640+120,x
    inx
    cpx #$28
    bne copy_txt
    rts


text1
    !scr  "     back to oldskool demos in 2024     "
text2
    !scr  "   greetings to bigred & tyrone & edk   "
text3
    !scr  "     a lot to relearn - keep coding!    "