I found a nice tile-able image on the internet to make into a clay press.
Using Blender and 3D printing, I’ve got this result.
Take a flat image an convert to black-white. Then invert!
Create cylinder in blender.
Change capfill into nothing, and set sizes.
Add modifier: Solidify
CTRL-R and divide, then subdivide
Add displace modifier.
Texture coordinates UV.
Displacement negative 0.1-0.3
I need to apply the white/gray first in all cracks, and the red color is a little off.
I designed with my friend Richard, a spooky board game.
It was made of two large multiplex pieces, about 75xm by 50cm. With walls 25 cm height (guessing)
There was a ground floor (graveyard) and a dungeon below that. You had to use dice to move, but there were traps.
- Hidden trapdoors
- A ball which knocked you over
- Closed doors
The ball (4-5cm) was made of scrunched paper with a gypsum layer.
It could take two paths and depending on where you stood with your playing piece, could knock you over.
A few years later my parents bought Ghost Castle/Spookslot. Which was very much alike we’ve made.
Looking at the models i’ve been making the last few years, i could re-make this again??