Working on a Bluetooth beacon game for a friend.

Last Updated or created 2025-06-30

Got some bluetooth beacons in the mail.

The plan is to hide these in the woods, and children have to find them using a scanner device.

3D printed scanner (model not mine, but changed to hold electronics

Using a ESP32 with bluetooth, using RSSI (strength of signal) I can limit the range of detection.

The order of finding the tags is important, so a hidden tag should not be found when another should be found first.

These tags, hidden in toys, should be placed in a treasure chest.
(In order)
Then lights and sounds should hint the kids that they have successfully completed the mission.

New version has a beeper on the left. .. sorry .. hayfever

So same detecting but even shorter range ESP is hidden in the Chest.

Some leds or a single blinking one should give hints about the distance of the object.

=== Matching iTags ===
MAC: 5b:08:10:4d:2a:01 | RSSI: -47
MAC: 5b:45:aa:0d:f7:9c | RSSI: -31 #### NEAR 
MAC: 5b:88:fc:fc:e8:a9 | RSSI: -94 #### FAR AWAY
MAC: 5b:8b:00:00:1d:40 | RSSI: -66 

Some test code:

#include <BLEDevice.h>
#include <BLEUtils.h>
#include <BLEScan.h>
#include <BLEAdvertisedDevice.h>

int scanTime = 5; // seconds
BLEScan* pBLEScan;

void setup() {
  Serial.begin(115200);
  Serial.println("Starting BLE scan...");

  BLEDevice::init("");
  pBLEScan = BLEDevice::getScan();
  pBLEScan->setActiveScan(true);
  pBLEScan->setInterval(100);
  pBLEScan->setWindow(99);
}

void loop() {
  BLEScanResults results = *pBLEScan->start(scanTime, false);
  Serial.println("=== Matching iTags ===");

  for (int i = 0; i < results.getCount(); i++) {
    BLEAdvertisedDevice device = results.getDevice(i);
    String mac = device.getAddress().toString();

    if (mac.startsWith("5b:")) {
      Serial.print("MAC: ");
      Serial.print(mac);
      Serial.print(" | RSSI: ");
      Serial.println(device.getRSSI());
    }
  }

  Serial.println("======================");
  pBLEScan->clearResults();
  delay(2000);
}
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