Last Updated or created 2023-01-17
I like creating Art, painting, drawing, sculpting but also computer generated. Most of the things i create are for adults. So i can’t post my best work.
Below are some of the programs i’ve used, these are NOT the generic drawing programs like Gimp, Photoshop or alike.
Ony programs that generate (photorealistic) graphics.
I tried to start with the oldest ending with Blender. There is an overlap and sometimes i’m not sure when I used these programs.
BMRT
Blue Moon Rendering Tools, or BMRT, was one of the most famous RenderMan-compliant photorealistic rendering systems.
Could not find examples?
3DS4
3D Studio, not to be confused with the later “3d Studio Max” product, is a DOS-based tool from Autodesk for creating 3d models and animations.
Vivid
This is the Vivid raytracer. It will only run in a dos environment.
http://paulbourke.net/dataformats/vivid/
Povray
The Persistence of Vision Ray Tracer, most commonly acronymed as POV-Ray, is a cross-platform ray-tracing program that generates images from a text-based scene description.
Example povray source
megapov -geometry 1600×1200 +L /usr/share/povray/include/ +L /data/povray/megapov-1.2.1/include/ +L /data/povray/povray-3.7.0.RC3/include/ ./mine.pov
#include "colors.inc" #include "metals.inc" #include "woods.inc" global_settings { ambient_light rgb<0,0,0> } #declare Jump_Start = 0.5; #declare Jump_Height = 7; #if (clock < Jump_Start ) #declare Camera_Y = 1; #else #declare Camera_Y = 1 + Jump_Height* 0.5*(1-cos(4*pi*(clock-Jump_Start))); #end camera { angle 38 location <0.3,Camera_Y,-3> right x*image_width/image_height look_at <0,1,0> rotate<0,-360*(clock+0.01),0> } plane { y, 0 pigment { checker color LightGray color White } // checkered floor } // deze later spotlight maken //light_source { <10, 10, -10> color White } //light_source { <-10, 5, -15> color White } light_source { <100, 200, -150>/50, 1 fade_distance 6 fade_power 2 area_light x*3, y*3, 12, 12 circular orient adaptive 0 } light_source { <3,7,-4> // position color White spotlight // specifies spotlight radius 15 // cone opening from its axis in degrees. Light start to dim outside of this. falloff 20 // outside of this, there is no light. tightness 1 // over-all coherence of the light beam point_at <0, 2, 0> } box { <0,-200,0>, <143,1100,33> scale 0.001 texture {T_Wood4} translate <0.42,-1,0.65> rotate <-20,0,0> } #declare plank1 = box { <0,0,0>, <143,2200,33> scale 0.001 texture {T_Wood4} } #declare size1 = union { object { plank1 } #declare xpos = 153; #declare xpos1 = -10; #declare ypos = 90; #declare zpos = 16; #declare xfinal = 1000; #declare yfinal = 2200; #declare zfinal = 1000; #while (ypos <= yfinal) #torus { 10,5 rotate<90,0,0> translate<xpos,ypos,zpos> texture {T_Chrome_4E} scale 0.001 } #torus { 10,5 rotate<90,0,0> translate<xpos1,ypos,zpos> texture {T_Chrome_4E} scale 0.001 } #declare ypos = ypos + 200; #end } union { object { size1 rotate <0,0,-20> } object { size1 rotate <0,180,20> translate <1,0,0.033> } rotate <10,0,0> }
Bryce
Bryce or Bryce3D, is a 3D modeling, rendering and animation program specialising in fractal landscapes.
More about the webcam controls https://www.henriaanstoot.nl/1998/10/23/made-a-webinterface-for-my-diy-webcam/
Poser
Poser (Pro) is a 3D computer graphics program optimized for the 3D modeling of human figures.
Blender
Blender is a free and open-source 3D computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Blender’s features include 3D modelling, UV mapping, texturing, digital drawing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animation, match moving, rendering, motion graphics, video editing, and compositing. (Dutch developers started it in 1994)
https://en.wikipedia.org/wiki/Blender_(software)
Below here not really for art but graphical generators .
Others: Zbrush, Xara3D, Sketchup, OpenScad
Terrain Maker, Terragen
I made the double chanter in blender in this post
https://www.henriaanstoot.nl/2021/07/02/3d-printed-double-chanter-proof-of-concept/
Below my openscad version
difference(){ difference(){ difference(){ union(){ cylinder($fn = 180, $fa = 12, $fs = 2, h = 100, d1 = 16, d2 = 16, center = false); translate([-12.5,0,0]){ cylinder($fn = 180, $fa = 12, $fs = 2, h = 70, d1 = 25, d2 = 25, center = false); } translate([12.5,0,0]){ cylinder($fn = 180, $fa = 12, $fs = 2, h = 70, d1 = 25, d2 = 25, center = false); } } translate([-12.5,0,0]){ cylinder($fn = 180, $fa = 12, $fs = 2, h = 70, d1 = 17, d2 = 17, center = false); } translate([12.5,0,0]){ cylinder($fn = 180, $fa = 12, $fs = 2, h = 70, d1 = 17, d2 = 17, center = false); } } translate([-12.5,0,65]) rotate([0,90,0]) cylinder($fn = 180, $fa = 12, $fs = 2, h = 20, d1 = 10, d2 = 10, center = false); } translate([0,0,70]) cylinder($fn = 180, $fa = 12, $fs = 2, h = 50, d1 = 12, d2 = 12, center = false); } translate([0,0,69]){ difference(){ union(){ translate([0,0,0]) cylinder($fn = 180, $fa = 12, $fs = 2, h = 5, d1 = 16, d2 = 16, center = false); translate([-12.5,0,0]) cylinder($fn = 180, $fa = 12, $fs = 2, h = 5, d1 = 25, d2 = 25, center = false); translate([12.5,0,0]) cylinder($fn = 180, $fa = 12, $fs = 2, h = 5, d1 = 25, d2 = 25, center = false); } translate([0,0,0]) cylinder($fn = 180, $fa = 12, $fs = 2, h = 5, d1 = 12, d2 = 12, center = false); } }
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