All posts by fash

STM32 Nucleo-64 development board

I’ve been playing with all kinds of MicroControllers, but not this one.

Something new to learn.

The STM32 Nucleo-64 board provides a flexible way to try out the STM32 microcontroller. The Arduino Uno V3 can be connected as a shield.

STM32 excels in high-performance, deterministic industrial control with better real-time capability, lower power, and rich peripherals, using ARM Cortex-M cores, while ESP32 dominates IoT with built-in Wi-Fi/Bluetooth, lower cost, easier Arduino/PlatformIO access, and strong community, but with higher power and less precise real-time control (Xtensa cores), making ESP32 great for connected projects and STM32 for industrial/precision tasks.

STM32 (STMicroelectronics)
Strengths:

  • Performance: Superior real-time processing, deterministic behavior, efficient for complex control.
  • Power: Advanced low-power modes, excellent for battery-powered devices.
  • Peripherals: Rich, precise analog (ADC/DAC), extensive interface options (USB, SD, LCD).
  • Reliability: Strong for industrial, medical, and automotive applications.
  • Tools: STM32CubeIDE/MX, HAL/LL libraries.

    Weaknesses:
  • Higher cost and learning curve.
  • Requires external modules for Wi-Fi/Bluetooth.

ESP32 (Espressif Systems)
Strengths:

  • Connectivity: Integrated Wi-Fi and Bluetooth (BLE).
  • Cost & Ease: Cost-effective, easy entry with Arduino IDE/PlatformIO, great for rapid prototyping.
  • Community: Strong open-source community.
  • Features: Dual-core (often), built-in OTA updates, good for audio/AI.

    Weaknesses:
  • Less deterministic/real-time performance than STM32.
  • Higher active power consumption, less precise analog.
  • Can have complex debugging/compilation.
  • When to Choose Which
  • Choose STM32 for: Industrial automation, precise instrumentation, medical devices, complex motor control, low-power wearables, general embedded systems learning.
  • Choose ESP32 for: IoT devices, smart home products, Bluetooth beacons, educational projects, rapid prototyping, audio/voice applications.

Fireworks LED addition and modifying Arcade buttons

I’ve given people on the street control over my Xmas/Fireworks lights last month. (This month it is going to be converted to an interactive game)

I saw some LED strip dividers on Aliexpress, next year it’s going to have a star on top.

Like this….

Another LED related project I started today is a Whack-A-Mole game with multiple levels.
For this I need to convert a simple arcade button to a programmable multicolor version.

From single white LED to multi color, programmable.

Analog Meters to display CPU and memory load

While this is a old project from 2019, I decided to make a more responsive one, after my friend Tyrone mentioned a project somewhere on the internet (forgot where).
Time to dust off this project!

2019 version

Above version worked but was slow.
I used a python script to send values to de controller.

Memory setup was the same.

Below my new schematic, using an opamp to drive the analog meter.

Untested design .. Yeah I got bored on new year’s eve

Utilizing a MCP41000 digital potmeter and a LM358 signal amplifier I hope to get a more responsive setup.

Input to display MQTT and maybe Serial.

Old version

Added group control to my Mobile Pong game.

Two player mobile pong using secure mqtt I made a few months ago.

Today I tested my group playing mode while at family to celebrate xmas.

I was filming during testing to get responses. I can’t post this because of everyone being in the shot.

What worked:

  • Response of multiple mobile phones was good
  • Measuring average movement worked great
    (3 People moving up and one down? – going up)
  • 8 Players tested

To do:

  • Iphones have a problem sending tilt, I’ve got a problem with Iphones in general 🙂
  • Screen timeout, I have to add javascript to keep the mobile device screen on. No problem
  • Number of players on the left and number of players on the right visible in the screen. Do-able
  • Timeout for disappearing phones! ..
  • QR join code on the play screen
  • Starting ball futher away from paddle, to give player more time to react

Nice to have:

  • Muliple games at the same time. Now hard coded.
  • Manual
  • ?

Too many services/ports/ip numbers in your network to remember?

Use a web server with a simple php script.

UPDATE 20260612 ! no more DNS needed
UPDATE 20260626 Fix for mobile

Add a search engine to your browser
There are some mobile browser where http://IP/?blah won’t work.
A key-value is needed!
NOTE! .. change to http://IP/?search=%s

Change index.php to :

<?php

// OLD $query = $_SERVER['QUERY_STRING'];
$query = $_GET['search'] ?? '';


$redirects = [
    'torrent' => 'http://192.168.1.3:9091/transmission/web/',
    'nzb'     => 'http://192.168.1.3:8080/',
    'ha'     => 'http://192.168.1.4:8123/',
    'proxmox'     => 'https://192.168.1.250:8006/',
    'paperless'     => 'http://192.168.100.200:8010/',
    'nodered'     => 'http://192.268.1.5:1880/',
    'namazu'     => 'http://192.168.1.6/cgi-bin/namazu.cgi',
    'news'     => 'https://nu.nl',
];

if (isset($redirects[$query])) {
    header("Location: " . $redirects[$query], true, 302);
    exit;
}

http_response_code(404);
echo "Unknown service";

Now in your browser address bar type:

I nzb

To be redirected

WARNING .. OLD

<?php
$host = $_SERVER['HTTP_HOST'];

$redirects = [
    'torrent.local'     => 'http://192.168.1.1:9091/',
    'nzb.local'     => 'http://192.168.1.1:8080/',
    'squeezebox.local'  => 'https://192.168.1.2:9000/',
    'squeeze.local'  => 'https://192.168.1.2:9000/',
];

if (isset($redirects[$host])) {
    header("Location: " . $redirects[$host], true, 302);
    exit;
}

http_response_code(404);
echo "Unknown host";

Add your webservers IP number to your local DNS server or hosts file

192.168.1.4 torrent.local
192.168.1.4 nzb.local
192.168.1.4 squeeze.local
192.168.1.4 squeezebox.local

Now you can use http://nzb.local in your browser and you will be redirected to http://serverip:port
No need to remember IP numbers or ports

Made a JavaScript plugin for Hydra

Control your effects using MQTT.

You can add anything to control your effects using RotaryEncoders, sensors and other data values.

I’m fixing the code to make use of free MQTT servers on the internet.
Then I’ll post the JavaScript in the Hydra forum or discord.


Calling the JavaScript in https://hydra.ojack.xyz/ website

https://gist.githubusercontent.com/fashice/2098d1301117b86caed94aca8f2101ff/raw/7d2a7300e7ddf42d4f1793f693dbb517e09bd2d8/gistfile1.txt
change mqtt server and add to hydra using
await loadScript("https://domain/script.js¨);