Tag Archives: programming

Bios hacking

Followup on :

I wrote a little python script which checks the checksum of a Bios.

In a previous post i used hexedit to play around changing a Bios dump.

Below posted python script calculates the checkum using the following:

Add all bytes in the file and do a modulo 256 on this number. The output should be 0.

My previous edit gave me a output of C2, so I changed an unused byte FF into (FF-C2) 3D.
No more checksum errors when booting!

Next to do, get a Bios like Glabios or PcXtBios to start my own code from a secondary Eeprom.

import sys

# Bios sum modulo should be 0
# edit  last or unused byte to fix
# python bios-checksum-test.py MYROM.edit.checksum
# 0

f = open(sys.argv[1],'rb')
m = f.read()
print  '%x' % ( ( sum(ord(c) for c in m) & 0xFFFFFFFF ) % 256 )

Python3

import sys

# Bios sum modulo should be 0
# edit  last or unused byte to fix
# python bios-checksum-test.py MYROM.edit.checksum
# 0

f = open(sys.argv[1],'rb')
m = f.read()
checksum =  ( ( sum((c) for c in m) & 0xFFFFFFFF ) % 256 )
print(checksum, 'in hex =', hex(checksum))

Spotify control using python

For usage in this project:

Goto https://developers.spotify.com and add a APP

Write down the Client_id Client_secret and Redirect URL (callback)

Create a bash and python script

#!/bin/bash
export SPOTIPY_CLIENT_ID=2f660e11e70743febdxxxxxxxxxxxxx
export SPOTIPY_CLIENT_SECRET=b0741452a4fe43xxxxxxxxxxxxx
export SPOTIPY_REDIRECT_URI="http://localhost:8080/callback"

python3 spot.py $1

spot.py

import spotipy
from spotipy.oauth2 import SpotifyOAuth
from pprint import pprint
from time import sleep
import spotipy.util as util
import sys

username = "username"
scope = "user-read-playback-state,user-modify-playback-state,playlist-read-private"
util.prompt_for_user_token(username,scope,client_id=SPOTIPY_CLIENT_ID,client_secret=SPOTIPY_CLIENT_SECRET,redirect_uri=SPOTIPY_REDIRECT_URI)

sp = spotipy.Spotify(client_credentials_manager=SpotifyOAuth(scope=scope))

# Shows playing devices
res = sp.devices()
pprint(res)

myurl = 'spotify:playlist:' + sys.argv[1]

# Change track
results = sp.start_playback(context_uri=myurl, offset={"position": 1})

## Change volume example
#sp.volume(100)
#sleep(2)
#sp.volume(50)
#sleep(2)

playlists = sp.user_playlists(username)

playlists = sp.current_user_playlists()
for playlist in playlists['items']:
    print(playlist['id'] + ' ' +  playlist['name'])

Run bash script as follows.

playlistplayspotify.sh 0bJvpsn0TDxxxxxxxxxxxx
(0bJvpsn0TDxxxxxxxxxxxx – is playlist ID, as example below)

OUTPUT:

python3 spot.py 0bJvpsn0TDxxxxxxxxxxxx
{'devices': [{'id': 'e86eada2a91e29a396acxxxxxxxxxxxxxxxxxxxx',
              'is_active': True,
              'is_private_session': False,
              'is_restricted': False,
              'name': 'laptop',
              'type': 'Computer',
              'volume_percent': 100},
             {'id': '8571468b6c41973ccb0axxxxxxxxxxxxxxxxxxxx',
              'is_active': False,
              'is_private_session': False,
              'is_restricted': False,
              'name': 'DESKTOP-xxxxxxx',
              'type': 'Computer',
              'volume_percent': 76},
             {'id': '6c592503aa5a22b2fbdxxxxxxxxxxxxxxxxxxxxxx',
              'is_active': False,
              'is_private_session': False,
              'is_restricted': False,
              'name': 'TX-NR1030',
              'type': 'AVR',
              'volume_percent': 41}]}
0bJvpsn0TDxxxxxxxxxxxx Best Classical Music Of All Time
5aL9jeGMCAxxxxxxxxxxxx Programming music
37i9dQZEVCxxxxxxxxxxxx Discover Weekly
6pEJuA1UYJxxxxxxxxxxxx Highland/Small/Border Pipe Music
5p8Tabf5Zwxxxxxxxxxxxx Folk Instrumentals ( Celtic, Irish, Nordic, ... )
1oy8Ek4ddBxxxxxxxxxxxx Lounge
37i9dQZF1Dxxxxxxxxxxxx Irish Folk
etc etc

Shaders using Bonzomatic

Saw some demo-scene shader showdowns on YT the other day.

Two guys live programming shaders in less than a hour!

Fun to play with .. bonzomatic.
This shader program is realtime being compiled and the effect is shown on the background.

Below version I made using an example is changing to the music being played. (Fast Fourier transform function, see my other post about this)

Realtime draw maze using php gd lib

UPDATE FROM: https://www.henriaanstoot.nl/2023/05/08/wss-websocket-to-mqtt-updating-website/

Mqtt controlled

for f in 1 2 3 4 5 6 7 0 ; do mosquitto_pub -h mqttserver -t web/mapviewer -m $f ;sleep 2 ;done

Below can be used in yesterdays script.
And can be called as image source.

<img src="draw.php?direction=0">

CODE

<?php

function imagelinethick($image, $x1, $y1, $x2, $y2, $color, $thick = 3)
{
    /* this way it works well only for orthogonal lines
    imagesetthickness($image, $thick);
    return imageline($image, $x1, $y1, $x2, $y2, $color);
    */
    if ($thick == 1) {
        return imageline($image, $x1, $y1, $x2, $y2, $color);
    }
    $t = $thick / 2 - 0.5;
    if ($x1 == $x2 || $y1 == $y2) {
        return imagefilledrectangle($image, round(min($x1, $x2) - $t), round(min($y1, $y2) - $t), round(max($x1, $x2) + $t), round(max($y1, $y2) + $t), $color);
    }
    $k = ($y2 - $y1) / ($x2 - $x1); //y = kx + q
    $a = $t / sqrt(1 + pow($k, 2));
    $points = array(
        round($x1 - (1+$k)*$a), round($y1 + (1-$k)*$a),
        round($x1 - (1-$k)*$a), round($y1 - (1+$k)*$a),
        round($x2 + (1+$k)*$a), round($y2 - (1-$k)*$a),
        round($x2 + (1-$k)*$a), round($y2 + (1+$k)*$a),
    );
    imagefilledpolygon($image, $points, 4, $color);
    return imagepolygon($image, $points, 4, $color);
}
header("Content-Type: image/png");
$im = imagecreate(640, 640);
$background_color = imagecolorallocate($im, 0, 0, 0);
$text_color = imagecolorallocate($im, 255, 255, 255);
$text_color1 = imagecolorallocate($im, 128, 128, 128);

$max=640;
$depth1=80;
$depth2=160;
$depth3=190;
$depthcolor1 = imagecolorallocate($im, 255, 255, 255);
$depthcolor2 = imagecolorallocate($im, 128, 128, 128);
$depthcolor3 = imagecolorallocate($im, 32, 32, 32);

$direction = $_GET["direction"];


// draw always
imagelinethick($im,0,0,$depth1,$depth1,$depthcolor1);
imagelinethick($im,$max,0,$max-$depth1,$depth1,$depthcolor1);
imagelinethick($im,0,$max,$depth1,$max-$depth1,$depthcolor1);
imagelinethick($im,$max,$max,$max-$depth1,$max-$depth1,$depthcolor1);

if ( $direction == "1" ) {
imagelinethick($im,$max-$depth1,$depth1,$max-$depth2,$depth2,$depthcolor2);
imagelinethick($im,$max-$depth1,$max-$depth1,$max-$depth2,$max-$depth2,$depthcolor2);
imagelinethick($im,$max-$depth2,$depth2,$max-$depth2,$max-$depth2,$depthcolor2);
imagelinethick($im,$depth1,$max-$depth2,$max-$depth2,$max-$depth2,$depthcolor2);
imagelinethick($im,$depth1,$depth2,$max-$depth2,$depth2,$depthcolor2);
// front
imagelinethick($im,$depth1,$depth1,$depth1,$max-$depth1,$depthcolor1);
}

if ( $direction == "4" ) {
imagelinethick($im,$depth1,$max-$depth1,$depth2,$max-$depth2,$depthcolor2);
imagelinethick($im,$depth1,$depth1,$depth2,$depth2,$depthcolor2);
imagelinethick($im,$depth2,$depth2,$depth2,$max-$depth2,$depthcolor2);
imagelinethick($im,$depth2,$max-$depth2,$max-$depth1,$max-$depth2,$depthcolor2);
imagelinethick($im,$depth2,$depth2,$max-$depth1,$depth2,$depthcolor2);
// front
imagelinethick($im,$max-$depth1,$depth1,$max-$depth1,$max-$depth1,$depthcolor1);
}

if ( $direction == "5" ) {
imagelinethick($im,$depth1,$depth2,$max-$depth1,$depth2,$depthcolor2);
imagelinethick($im,$depth1,$max-$depth2,$max-$depth1,$max-$depth2,$depthcolor2);
// front
imagelinethick($im,$depth1,$depth1,$depth1,$max-$depth1,$depthcolor1);
imagelinethick($im,$max-$depth1,$depth1,$max-$depth1,$max-$depth1,$depthcolor1);
}

if ( $direction == "2" ) {
imagelinethick($im,$depth1,$depth1,$depth2,$depth2,$depthcolor2);
imagelinethick($im,$max-$depth1,$depth1,$max-$depth2,$depth2,$depthcolor2);
imagelinethick($im,$max-$depth1,$max-$depth1,$max-$depth2,$max-$depth2,$depthcolor2);
imagelinethick($im,$depth1,$max-$depth1,$depth2,$max-$depth2,$depthcolor2);
imagelinethick($im,$depth2,$depth2,$depth3,$depth3,$depthcolor3);
imagelinethick($im,$max-$depth2,$depth2,$max-$depth3,$depth3,$depthcolor3);
imagelinethick($im,$depth2,$max-$depth2,$depth3,$max-$depth3,$depthcolor3);
imagelinethick($im,$max-$depth2,$max-$depth2,$max-$depth3,$max-$depth3,$depthcolor3);
}

if ( $direction == "3" ) {
imagelinethick($im,$max-$depth1,$depth1,$max-$depth2,$depth2,$depthcolor2);
imagelinethick($im,$max-$depth1,$max-$depth1,$max-$depth2,$max-$depth2,$depthcolor2);
imagelinethick($im,$depth2,$depth2,$depth1,$depth2,$depthcolor2);
imagelinethick($im,$depth2,$max-$depth2,$depth1,$max-$depth2,$depthcolor2);
imagelinethick($im,$depth2,$depth2,$depth2,$max-$depth2,$depthcolor2);

//depth3
imagelinethick($im,$depth2,$depth2,$depth3,$depth3,$depthcolor3);
imagelinethick($im,$max-$depth2,$depth2,$max-$depth3,$depth3,$depthcolor3);
imagelinethick($im,$depth2,$max-$depth2,$depth3,$max-$depth3,$depthcolor3);
imagelinethick($im,$max-$depth2,$max-$depth2,$max-$depth3,$max-$depth3,$depthcolor3);
//front
imagelinethick($im,$depth1,$depth1,$depth1,$max-$depth1,$depthcolor1);
}

if ( $direction == "6" ) {
imagelinethick($im,$depth1,$depth1,$depth2,$depth2,$depthcolor2);
imagelinethick($im,$depth1,$max-$depth1,$depth2,$max-$depth2,$depthcolor2);
imagelinethick($im,$max-$depth1,$depth2,$max-$depth2,$depth2,$depthcolor2);
imagelinethick($im,$max-$depth1,$max-$depth2,$max-$depth2,$max-$depth2,$depthcolor2);
imagelinethick($im,$max-$depth2,$max-$depth2,$max-$depth2,$depth2,$depthcolor2);

//depth3
imagelinethick($im,$depth2,$depth2,$depth3,$depth3,$depthcolor3);
imagelinethick($im,$max-$depth2,$depth2,$max-$depth3,$depth3,$depthcolor3);
imagelinethick($im,$depth2,$max-$depth2,$depth3,$max-$depth3,$depthcolor3);
imagelinethick($im,$max-$depth2,$max-$depth2,$max-$depth3,$max-$depth3,$depthcolor3);
//front
imagelinethick($im,$max-$depth1,$depth1,$max-$depth1,$max-$depth1,$depthcolor1);
}

if ( $direction == "7" ) {
imagelinethick($im,$depth1,$depth2,$depth2,$depth2,$depthcolor2);
imagelinethick($im,$depth1,$max-$depth2,$depth2,$max-$depth2,$depthcolor2);
imagelinethick($im,$depth2,$max-$depth2,$depth2,$depth2,$depthcolor2);
imagelinethick($im,$max-$depth1,$depth2,$max-$depth2,$depth2,$depthcolor2);
imagelinethick($im,$max-$depth1,$max-$depth2,$max-$depth2,$max-$depth2,$depthcolor2);
imagelinethick($im,$max-$depth2,$max-$depth2,$max-$depth2,$depth2,$depthcolor2);
//depth3
imagelinethick($im,$depth2,$depth2,$depth3,$depth3,$depthcolor3);
imagelinethick($im,$max-$depth2,$depth2,$max-$depth3,$depth3,$depthcolor3);
imagelinethick($im,$depth2,$max-$depth2,$depth3,$max-$depth3,$depthcolor3);
imagelinethick($im,$max-$depth2,$max-$depth2,$max-$depth3,$max-$depth3,$depthcolor3);
//front
imagelinethick($im,$max-$depth1,$depth1,$max-$depth1,$max-$depth1,$depthcolor1);
imagelinethick($im,$depth1,$depth1,$depth1,$max-$depth1,$depthcolor1);
}

if ( $direction == "0" ) {
imagelinethick($im,$depth1,$depth1,$max-$depth1,$depth1,$depthcolor1);
imagelinethick($im,$max-$depth1,$depth1,$max-$depth1,$max-$depth1,$depthcolor1);
imagelinethick($im,$max-$depth1,$max-$depth1,$depth1,$max-$depth1,$depthcolor1);
imagelinethick($im,$depth1,$max-$depth1,$depth1,$depth1,$depthcolor1);
}

imagepng($im);
imagedestroy($im);
?>

HLK-LD2410B Mqtt socket and canvas

Follow up on yesterday’s post

Using a html page with javascript, I made a proof of concept displaying realtime information from the sensor.

The sensor is active using a Home Assistant integration.
https://www.henriaanstoot.nl/2022/11/07/home-assistant-nodered-update/

But using the Node-red integration, i take the payload and write this to a mqtt topic

The HTML page below reads the topic using the websocket configured in mosquitto and draws the distance using canvas

cat /etc/mosquitto/conf.d/websockets.conf
listener 9001
protocol websockets
allow_anonymous true


Distance drawn using canvas. Little dividers on top are meters

HTML PAGE with javascript

<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
  <head>
    <title></title>
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
	<script src="https://cdnjs.cloudflare.com/ajax/libs/paho-mqtt/1.0.1/mqttws31.js" type="text/javascript"></script>
 	<script type = "text/javascript" 
         src = "https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
    <script type = "text/javascript">
	var connected_flag=0	
	var mqtt;
    var reconnectTimeout = 2000;
	var host="MQTTSERVER";
	var port=9001;
var sub_topic="web/#";
	function onConnectionLost(){
	console.log("connection lost");
	document.getElementById("status").innerHTML = "Connection Lost";
	document.getElementById("messages").innerHTML ="Connection Lost";
	connected_flag=0;
	}
	function onFailure(message) {
		console.log("Failed");
		document.getElementById("messages").innerHTML = "Connection Failed- Retrying";
        setTimeout(MQTTconnect, reconnectTimeout);
        }
	function onMessageArrived(r_message){
		out_msg="Message received "+r_message.payloadString+"<br>";
		//out_msg=out_msg+"Message received Topic "+r_message.destinationName;
		//console.log("Message received ",r_message.payloadString);
		console.log(out_msg);
		document.getElementById("messages").innerHTML =out_msg;
		var topic=r_message.destinationName;
		if(topic=="web/module1")
		{
		document.getElementById("module1").innerHTML =r_message.payloadString;
		}
		if(topic=="web/module2")
		{
		document.getElementById("module2").innerHTML =r_message.payloadString;
		
		var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var centerX = 10;
context.clearRect(0, 0, 1800, 1000);
var centerY = 10;
var radius = r_message.payloadString;

let circle = new Path2D();  // 
circle.arc(centerX, centerY, radius, 0, 2 * Math.PI, false);

//context.fillStyle = 'white';

context.fillStyle = "rgba(255, 255, 255, 0.2)";
context.fill(circle); //   

context.lineWidth = 5;
context.strokeStyle = '#000066';
context.stroke(circle);  //

// top line
context.beginPath();
context.moveTo(10, 10);
context.lineTo(1500, 10);
context.stroke();

// 3x dividers		
context.beginPath();
context.moveTo(400, 0);
context.lineTo(400, 20);
context.stroke();
		
context.beginPath();
context.moveTo(800, 0);
context.lineTo(800, 20);
context.stroke();
		
context.beginPath();
context.moveTo(1200, 0);
context.lineTo(1200, 20);
context.stroke();
		
		}
		}
	function onConnected(recon,url){
	console.log(" in onConnected " +reconn);
	}
	function onConnect() {
	  // Once a connection has been made, make a subscription and send a message.
	document.getElementById("messages").innerHTML ="Connected to "+host +"on port "+port;
	connected_flag=1
	document.getElementById("status").innerHTML = "Connected";
	console.log("on Connect "+connected_flag);
	mqtt.subscribe(sub_topic);
	  }

    function MQTTconnect() {

	console.log("connecting to "+ host +" "+ port);
	var x=Math.floor(Math.random() * 10000); 
	var cname="controlform-"+x;
	mqtt = new Paho.MQTT.Client(host,port,cname);
	//document.write("connecting to "+ host);
	var options = {
        timeout: 3,
		onSuccess: onConnect,
		onFailure: onFailure,
      
     };
	
        mqtt.onConnectionLost = onConnectionLost;
        mqtt.onMessageArrived = onMessageArrived;
		//mqtt.onConnected = onConnected;

	mqtt.connect(options);
	return false;
  
 
	}
	function sub_topics(){
		document.getElementById("messages").innerHTML ="";
		if (connected_flag==0){
		out_msg="<b>Not Connected so can't subscribe</b>"
		console.log(out_msg);
		document.getElementById("messages").innerHTML = out_msg;
		return false;
		}
	var stopic= document.forms["subs"]["Stopic"].value;
	console.log("Subscribing to topic ="+stopic);
	mqtt.subscribe(stopic);
	return false;
	}
	function send_message(msg,topic){
		if (connected_flag==0){
		out_msg="<b>Not Connected so can't send</b>"
		console.log(out_msg);
		document.getElementById("messages").innerHTML = out_msg;
		return false;
		}
		var value=msg.value;
		console.log("value= "+value);
		console.log("topic= "+topic);
		message = new Paho.MQTT.Message(value);
		message.destinationName = "web/"+topic;

		mqtt.send(message);
		return false;
	}

	
    </script>

  </head>
  <body onload="MQTTconnect()">
	

 <table>
<tr><td>Sensor1:<td><td  id="module1"><td><td >
<tr><td>Sensor2:</td><td  id="module2"><td></tr>

</table>
<div id="status">Connection Status: Not Connected</div>
</div>
<br>

Messages:<p id="messages"></p>
     <canvas id="canvas" width="1600" height="1000"></canvas>  
  </body>
</html>

(Blind) Maze puzzle now with generation and play modes.

Info:

  • PlatformIO tested ( install StackArray.h in lib/StackArray/StackArray.h )
    • Reset button and dipswitches for below options
      • Visited pathmode ( dip switch 1)
        • Preview maze generation ( dip switch 3)
        • Hard mode – starts at first position when hitting a wall ( dip 2 )
        • Longest path mode (longest stackarray before stack.pop (dip 4 )
        • Prints serial info, like a drawn maze
        • Pixel remapping for other displays ( Below mapping i had to use, see source sketch )

How is the maze generated?

It is generated using recursive backtracking:

Start at 0,0 mark visited, select a random direction from unvisited neighbours, push current on the stack, goto new location, and mark this visited.
Repeat until no possible directions.
pop from the stack a previous location, another direction possible? Take that path and repeat.
Repeat popping from stack, until stack empty .. now all cells are visited

longest pop : 41
maze
------------------------
|    ||    ||       || |
---            ---      
| ||    ||    ||    || |
   ------------   ---   
|       || ||    ||    |
   ---         ---   ---
|    ||    || ||       |
      ---         ---
| || || || || || ||    |

| || || || || || || || |
---
|    ||    || || || || |
   ---------   ---
|                   || |
------------------------
x y : 00
maze 4
|4|3|6|3|6|5|3|2|
|2|12|9|12|9|6|9|10|
|14|5|3|2|6|9|6|9|
|14|3|12|11|10|6|13|3|
|10|10|2|10|10|10|6|11|
|8|10|10|10|10|10|10|10|
|6|9|12|9|10|8|10|10|
|12|5|5|5|13|5|9|8|

Easiest play mode: Preview Maze, Show visited path, NO reset to square 0,0 and NOT the longest path so :

Show visited DIP1Reset to 0,0 DIP2Preview DIP3Longest path DIP4
1010

Hard mode:

Show visited DIP1Reset to 0,0 DIP2Preview DIP3Longest path DIP4
0101

Todo: Battery / batterymanager / 3D case / better buttons

Some video shorts put together to show modes

CODE

#include <Arduino.h>
#include <Adafruit_NeoPixel.h>
#include "StackArray.h"

// Pin Assign
int up=25;
int down=33;
int left=32;
int right=26;
int trailsw=17;
int restartsw=5;
int showmazesw=18;
int popendsw=19;

int xend=7;
int yend=7;

int countpop=0;
int currentpop=0;

int directions[4]{};
int notalldone = 1;
int tmpx=0;
int tmpy=0;
int xgen = 1;
int ygen = 1;
int x = 0;
int y = 0;
int showmaze = 0;

// 0 easy = trail // 1 only red walls // 2 = reset to 0.0
int mode=0;

//int trail=32;
int trail=32;

// Which pin on the Arduino is connected to the NeoPixels?
#define LED_PIN    2

// How many NeoPixels are attached to the Arduino?
#define LED_COUNT 64

// Declare our NeoPixel strip object:
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);

int maze[8][8] = {

  };

int displaymatrix[8][8] = { 
{ 0,1,2,3,4,5,6,7 },
{ 15,14,13,12,11,10,9,8 }, 
{16,17,18,19,20,21,22,23},
{31,30,29,28,27,26,25,24},
{32,33,34,35,36,37,38,39},
{47,46,45,44,43,42,41,40},
{48,49,50,51,52,53,54,55},
{63,62,61,60,59,58,57,56}
};

int visitmatrix[10][10] = { 
  1,1,1,1,1,1,1,1,1,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,1,1,1,1,1,1,1,1,1
  };


void(* resetFunc) (void) = 0;

void drawmaze2(){
  Serial.print("x y : ");
 Serial.print(x);
 Serial.println(y);
 Serial.print("maze ");
 Serial.println(maze[x][y]);
  for(int ledy=0;ledy<8;ledy++)
  { Serial.print("|");
    for(int ledx=0;ledx<8;ledx++){
    Serial.print(maze[ledx][ledy]);  
    Serial.print("|");  
    if ( maze[ledx][ledy] != 0 ) {
       // mled.dot(ledx,ledy); // draw dot
      //  mled.display();
       // delay(50);
    }
      }  
    Serial.println("");
  }
  Serial.println("");
  delay(100);
}

void drawmaze(){
  Serial.println("maze ");
 
  for(int ledy=0;ledy<8;ledy++)
  { 
    // 1st line
    for(int ledx=0;ledx<8;ledx++){
    if(bitRead(maze[ledx][ledy], 3) == 0){ Serial.print("---"); } else { Serial.print("   "); }
    }
    Serial.println("");
    // 2nd line

    for(int ledx=0;ledx<8;ledx++){
    if(bitRead(maze[ledx][ledy], 0) == 1){
        if(bitRead(maze[ledx][ledy], 2) == 1){
          Serial.print("   "); } 
          else 
          { Serial.print("  |"); }
     }
     if(bitRead(maze[ledx][ledy], 0) == 0){
        if(bitRead(maze[ledx][ledy], 2) == 1){
          Serial.print("|  "); } 
          else 
          { Serial.print("| |"); }
     }
    

    
    }
        Serial.println("");
} 
   
    // last line
    int ledy=7;
    for(int ledx=0;ledx<8;ledx++){
    if(bitRead(maze[ledx][ledy], 1) == 0){ Serial.print("---"); } else { Serial.print("   "); }
    }
    Serial.println("");

    
    
  
  //Serial.println("");
  delay(100);
}

void mazegen(){
  visitmatrix[xgen][ygen]=1;       
  StackArray <int> rowStack; 
  StackArray <int> colStack;
        rowStack.push(xgen);
        colStack.push(ygen);
  while(notalldone == 1){    
     visitmatrix[xgen][ygen]=1;
        while(!rowStack.isEmpty()) {
        int count=0;
        //up
        if ( visitmatrix[xgen-1][ygen] == 0 ){
          directions[count]=1;
          count++;    
        }
        //right
        if ( visitmatrix[xgen][ygen+1] == 0 ){
          directions[count]=2;
          count++;    
        }
        //down
        if ( visitmatrix[xgen+1][ygen] == 0 ){
          directions[count]=4;
          count++;    
        }
        //left
        if ( visitmatrix[xgen][ygen-1] == 0 ){
          directions[count]=8;
          count++;    
        }  
        if (showmaze == 1 ){ 
          strip.setPixelColor(displaymatrix[xgen-1][ygen-1], 32, 32, 32);

          strip.show();
          delay(50);
        }
        // no dir found
        if (count == 0 ) {

if (digitalRead(popendsw) == 0 ){
  currentpop = rowStack.count();
  if (currentpop > countpop ) {
    countpop = currentpop;
  xend = xgen-1;
  yend = ygen-1;
  Serial.print("longest pop : ");
  Serial.println(currentpop);
  }
}

         // mled.dot(x-1,y-1);
         // mled.display();
          xgen = rowStack.pop();
          ygen = colStack.pop();

         // Serial.println("popping ");
          } else {
          // count random direction
          int dir = directions[random(count)];
          //Serial.println("push ");
          rowStack.push(xgen); 
          colStack.push(ygen);
         // Serial.print("nr dir : "); 
         // Serial.println(count);
          //delay(100);
         // Serial.println(dir);
          // move 1,1 to 0,0
          //mled.dot(x-1,y-1);
          //mled.display();
          // set direction in maze, dit moet bit set worden
          int mybits = maze[xgen-1][ygen-1];
          int storedir = mybits | dir;
          maze[xgen-1][ygen-1] = storedir;
          if ( dir == 1){
          int getup = maze[xgen-2][ygen-1];
          int storedir = getup | 4;
          maze[xgen-2][ygen-1] = storedir;
          }
          if ( dir == 2){
          int getup = maze[xgen-1][ygen];
          int storedir = getup | 8;
          maze[xgen-1][ygen] = storedir;
          }
          if ( dir == 4){
          int getup = maze[xgen][ygen-1];
          int storedir = getup | 1;
          maze[xgen][ygen-1] = storedir;
          }
          if ( dir == 8){
          int getup = maze[xgen-1][ygen-2];
          int storedir = getup | 2;
          maze[xgen-1][ygen-2] = storedir;
          }


          
        //  maze[x-1][y-1] = dir;
          //set new square
          if (dir == 1){ xgen--; }
          if (dir == 2){ ygen++; }
          if (dir == 4){ xgen++; }
          if (dir == 8){ ygen--; }
          visitmatrix[xgen][ygen]=1;
          //drawmaze();
          }
        }
        notalldone = 0;                                                  //#2
        // if found 0 in 10x10 matrix visited, do
        for(int checkx=0;checkx<10;checkx++){
          for(int checky=0;checky<10;checky++){
            if ( visitmatrix[checkx][checky] == 0 ){
              tmpx=xgen;
              tmpy=ygen;
              notalldone = 1;  
            }
          }
        }
   }
rowStack.push(tmpx); 
colStack.push(tmpy);

}




void setup() {
  pinMode(32, INPUT_PULLUP);
  pinMode(33, INPUT_PULLUP);
  pinMode(25, INPUT_PULLUP);
  pinMode(26, INPUT_PULLUP);
  pinMode(popendsw, INPUT_PULLUP);
  pinMode(trailsw, INPUT_PULLUP);
  pinMode(restartsw, INPUT_PULLUP);
  pinMode(showmazesw, INPUT_PULLUP);
  
  Serial.begin(115200);

  strip.begin();
  strip.show(); // Initialize all pixels to 'off'
  strip.setBrightness(10);

 unsigned long seed = 0;
for (int i=0; i<32; i++)
{
  seed = seed | ((analogRead(A0) & 0x01) << i);
}
randomSeed(seed);

if (digitalRead(showmazesw) == 0){
  showmaze = 1;
}


mazegen();
drawmaze();
drawmaze2();
 
 strip.fill(0, 0, 64);
  strip.show(); // Initialize all pixels to 'off'
  strip.setPixelColor(displaymatrix[x][y], 0, 0, 255);
  strip.setPixelColor(displaymatrix[xend][yend], 0, 255, 0);

  strip.show();

  x=0;
  y=0;
  
}

uint32_t Wheel(byte WheelPos) {
  WheelPos = 255 - WheelPos;
  if(WheelPos < 85) {
    return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
  }
  if(WheelPos < 170) {
    WheelPos -= 85;
    return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
  }
  WheelPos -= 170;
  return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}


void reset2start() {
      strip.setPixelColor(displaymatrix[x][y], 0, 0, 0);
    strip.show();
  x = 0;
  y = 0;
  strip.begin();
  strip.show(); // Initialize all pixels to 'off'
  strip.setBrightness(10);
  strip.setPixelColor(displaymatrix[x][y], 0, 0, 255);
  strip.setPixelColor(displaymatrix[xend][yend], 0, 255, 0);
  strip.show();

}

void rainbow(uint8_t wait) {
  uint16_t i, j;

  for(j=0; j<256; j++) {
    for(i=0; i<strip.numPixels(); i++) {
      strip.setPixelColor(i, Wheel((i+j) & 255));
    }
    strip.show();
    delay(wait);

  }
}

void loop() {


if (digitalRead(trailsw) == 0 ){
  trail = 32;
} else { trail = 0; }

if (digitalRead(restartsw) == 0 ){
  mode = 2;
} else {
  mode = 0;
}
    int isUp = (bitRead(maze[x][y], 1));
    int isRight = (bitRead(maze[x][y], 2));
    int isDown = (bitRead(maze[x][y], 3));
    int isLeft = (bitRead(maze[x][y], 0));
  
//isUp = 1;
//isDown = 1;
//isLeft = 1;
//isRight = 1;

if (digitalRead(up) == 0) {
   
  if (isUp == 1){

  strip.setPixelColor(displaymatrix[x][y], 0, 0, trail);
  y++;
     drawmaze();
  if ( y > 7) { y=7;}
  strip.setPixelColor(displaymatrix[x][y], 0, 0, 255);
  strip.show();
  } else {
    strip.setPixelColor(displaymatrix[x][y], 255, 0, 0);
    strip.show();
    delay(100);
    strip.setPixelColor(displaymatrix[x][y], 0, 0, 255);
    strip.show();
    if (mode == 2){ 
      delay(1000);
      reset2start();
    }
  }
}
if (digitalRead(down) == 0) {
  if (isDown == 1){
   
  
  strip.setPixelColor(displaymatrix[x][y], 0, 0, trail);
  y--;
       drawmaze();

  if ( y < 0) { y=0;}
  strip.setPixelColor(displaymatrix[x][y], 0, 0, 255);
  strip.show();
  } else {
    strip.setPixelColor(displaymatrix[x][y], 255, 0, 0);
    strip.show();
    delay(100);
    strip.setPixelColor(displaymatrix[x][y], 0, 0, 255);
    strip.show();
    if (mode == 2){ 
      delay(1000);
      reset2start();
    }
  }
}
if (digitalRead(left) == 0) {
      drawmaze();
  if (isLeft == 1){
  strip.setPixelColor(displaymatrix[x][y], 0, 0, trail);
  x--;
       drawmaze();

  if ( x < 0) { x=0;}
  strip.setPixelColor(displaymatrix[x][y], 0, 0, 255);
  strip.show();
  } else {
    strip.setPixelColor(displaymatrix[x][y], 255, 0, 0);
    strip.show();
        delay(100);
    strip.setPixelColor(displaymatrix[x][y], 0, 0, 255);
    strip.show();
    if (mode == 2){ 
      delay(1000);
      reset2start();
    }
  }
}
if (digitalRead(right) == 0) {
      drawmaze();
  if (isRight == 1){
  strip.setPixelColor(displaymatrix[x][y], 0, 0, trail);
  x++;
       drawmaze();

  if ( x > 7) { x=7;}
  strip.setPixelColor(displaymatrix[x][y], 0, 0, 255);
  strip.show();
  } else {
    strip.setPixelColor(displaymatrix[x][y], 255, 0, 0);
    strip.show();
    delay(100);
    strip.setPixelColor(displaymatrix[x][y], 0, 0, 255);
    strip.show();
    if (mode == 2){ 
      delay(1000);
      reset2start();
    }
  }
}
if (x ==xend && y == yend){
  strip.begin();
  strip.show(); // Initialize all pixels to 'off'
  rainbow(20);
}

delay(200);

}

Backtracking maze generation with Arduino

As POC for the maze game.

Maze generation!

Make an initial cell the current cell
   mark it as visited
While there are unvisited cells
   If the current cell has any neighbours
   which have not been visited
         Choose randomly one of the unvisited neighbours
                Push the current cell to the stack
                Mark wall hole
                Make the chosen cell the current cell
                mark it as visited
        Else if stack is not empty
                Pop a cell from the stack
                Make it the current cell

This is my implementation of backtracking

The displaymatrix function is a implementation of different led mappings

Still have to decide where to place endpoint …
At 8,8 or at first stack pop?
Maybe both?

Code

#include <WEMOS_Matrix_LED.h>
#include <StackArray.h>

int directions[4]{};
int notalldone = 1;
int tmpx=0;
int tmpy=0;
int x = 1;
int y = 1;
MLED mled(5); //set intensity=5

int maze[8][8] = { 
  };

int displaymatrix[8][8] = { 
{ 0,1,2,3,4,5,6,7 },
{ 8,9,10,11,12,13,14,15 }, 
{16,17,18,19,20,21,22,23},
{24,25,26,27,28,29,30,31},
{32,33,34,35,36,37,38,39},
{40,41,42,43,44,45,46,47},
{48,49,50,51,52,53,54,55},
{56,57,58,59,60,61,62,63}
};

int visitmatrix[10][10] = { 
  1,1,1,1,1,1,1,1,1,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,1,1,1,1,1,1,1,1,1
  };

void setup() {
    Serial.begin(115200);
    randomSeed(analogRead(0));
    mazegen();
    drawmaze();
}

void mazegen(){
  visitmatrix[x][y]=1;       
  StackArray <int> rowStack; 
  StackArray <int> colStack;
        rowStack.push(x);
        colStack.push(y);
  while(notalldone == 1){    
     visitmatrix[x][y]=1;
        while(!rowStack.isEmpty()) {
        int count=0;
        //up
        if ( visitmatrix[x-1][y] == 0 ){
          directions[count]=1;
          count++;    
        }
        //right
        if ( visitmatrix[x][y+1] == 0 ){
          directions[count]=2;
          count++;    
        }
        //down
        if ( visitmatrix[x+1][y] == 0 ){
          directions[count]=4;
          count++;    
        }
        //left
        if ( visitmatrix[x][y-1] == 0 ){
          directions[count]=8;
          count++;    
        }  
        // no dir found
        if (count == 0 ) {

          mled.dot(x-1,y-1);
          mled.display();
          x = rowStack.pop();
          y = colStack.pop();

          Serial.println("popping ");
          } else {
          // count random direction
          int dir = directions[random(count)];
          Serial.println("push ");
          rowStack.push(x); 
          colStack.push(y);
          Serial.print("nr dir : "); 
          Serial.println(count);
          //delay(100);
          Serial.println(dir);
          // move 1,1 to 0,0
          mled.dot(x-1,y-1);
          mled.display();
          // set direction in maze, dit moet bit set worden
          int mybits = maze[x-1][y-1];
          int storedir = mybits | dir;
          maze[x-1][y-1] = storedir;
          if ( dir == 1){
          int getup = maze[x-2][y-1];
          int storedir = getup | 4;
          maze[x-2][y-1] = storedir;
          }
          if ( dir == 2){
          int getup = maze[x-1][y];
          int storedir = getup | 8;
          maze[x-1][y] = storedir;
          }
          if ( dir == 4){
          int getup = maze[x][y-1];
          int storedir = getup | 1;
          maze[x][y-1] = storedir;
          }
          if ( dir == 8){
          int getup = maze[x-1][y-2];
          int storedir = getup | 2;
          maze[x-1][y-2] = storedir;
          }


          
        //  maze[x-1][y-1] = dir;
          //set new square
          if (dir == 1){ x--; }
          if (dir == 2){ y++; }
          if (dir == 4){ x++; }
          if (dir == 8){ y--; }
          visitmatrix[x][y]=1;
          drawmaze();
          }
        }
        notalldone = 0;                                                  //#2
        // if found 0 in 10x10 matrix visited, do
        for(int checkx=0;checkx<10;checkx++){
          for(int checky=0;checky<10;checky++){
            if ( visitmatrix[checkx][checky] == 0 ){
              tmpx=x;
              tmpy=y;
              notalldone = 1;  
            }
          }
        }
   }
rowStack.push(tmpx); 
colStack.push(tmpy);
}



void drawmaze(){
  Serial.println("Generating done - Drawing");
  for(int ledx=0;ledx<8;ledx++)
  {
    for(int ledy=0;ledy<8;ledy++){
    Serial.print(maze[ledx][ledy]);  
    if ( maze[ledx][ledy] != 0 ) {
        mled.dot(ledx,ledy); // draw dot
        mled.display();
       // delay(50);
    }
      }  
    Serial.println("");
  }
  Serial.println("");
  delay(100);
}


void loop() {
}

Converting a analog joystick to digital

When you need a large digital joystick, but only got an analog one. You can use below code to make the joystick act as a digital one.

I’ve played with analog joysticks on digital pins also, it can be done. But it can be buggy, and needs extra code.

Note: The joystick pins are marked with 5V, but when you use a Arduino which can only read till 3.3V using its ADC (Analog Digital Convertors), you can get some weird readings.
When moving down and left is reads okay, but up and right react as being connected together!
Just try it with 3.3V or use a resistor.

Above shows a ESP32, but below code has Arduino Nano pin names, change accordingly.

CODE

The code gives you a direction only once, you will need to move the stick to the middle position first and then move again.

Below gave me readings between 0 and 1024 (10 bits)
Hence the between 350 and 650 for the middle position.

Most will give you a reading between 0 and 4096.

Want to set the resolution yourself?

  analogReadResolution(10); // 10 bits
int val1 =0;
int val2 =0;

void setup()
{
    Serial.begin(9600);
}

void loop()
{
    int sensorValue1 = analogRead(A0);
    int sensorValue2 = analogRead(A1);

    if (sensorValue1 > 650){
      if (val1 == 0){ 
      Serial.print("DOWN");
      Serial.println(" ");
      val1=1;
      }
    }
    else if (sensorValue1 < 350){ 
      if (val1 == 0){
       Serial.print("UP");
      Serial.println(" ");
      val1=1;
      }
    }
    else if (sensorValue2 > 350 && sensorValue2 < 650){
      val1=0;
    }
    
    
    if (sensorValue2 > 650){
      if (val2 == 0){ 
      Serial.print("LEFT");
      Serial.println(" ");
      val2=1;
      }
    }
    else if (sensorValue2 < 350){ 
      if (val2 == 0){
       Serial.print("RIGHT");
      Serial.println(" ");
      val2=1;
      }
    }
    else if (sensorValue2 > 350 && sensorValue2 < 650){
      val2=0;
    }

    delay(100);
}

I asked ChatGPT to write code for a Crack the Code game.

The Game

elcome to Crack the Code!
The code has 4 digits. Each digit is between 0 and 9.
You have 10 tries to guess the code.
After each guess, you will be told how many digits you got correct and how many were misplaced.
Good luck!
Enter your guess: 1234
Guess 1: 1234 - 0 correct, 0 misplaced
Enter your guess: 5678
Guess 2: 5678 - 2 correct, 1 misplaced
Enter your guess: 5689
Guess 3: 5689 - 1 correct, 2 misplaced
Enter your guess: 9688 
Guess 4: 9688 - 1 correct, 2 misplaced
....
Sorry, you did not crack the code. The code was 5568.

Generated python code

import random

def generate_code():
    code = ""
    for i in range(4):
        code += str(random.randint(0, 9))
    return code

def check_guess(code, guess):
    correct_digits = 0
    misplaced_digits = 0
    for i in range(4):
        if guess[i] == code[i]:
            correct_digits += 1
        elif guess[i] in code:
            misplaced_digits += 1
    return (correct_digits, misplaced_digits)

def play_game():
    print("Welcome to Crack the Code!")
    print("The code has 4 digits. Each digit is between 0 and 9.")
    print("You have 10 tries to guess the code.")
    print("After each guess, you will be told how many digits you got correct and how many were misplaced.")
    print("Good luck!")
    code = generate_code()
    num_guesses = 0
    while num_guesses < 10:
        guess = input("Enter your guess: ")
        if len(guess) != 4 or not guess.isdigit():
            print("Invalid input. Please enter a 4-digit number.")
            continue
        num_guesses += 1
        correct, misplaced = check_guess(code, guess)
        print(f"Guess {num_guesses}: {guess} - {correct} correct, {misplaced} misplaced")
        if correct == 4:
            print("Congratulations! You cracked the code!")
            return
    print(f"Sorry, you did not crack the code. The code was {code}.")

play_game()

After this i let the AI made some changes, which kinda worked.
Scary nevertheless

Some Arduino hints/tips/workarounds

These are last weeks findings, I will add to this page when I discover other useful things.

Platformio

  • always include “Arduino.h”
  • Order of functions matter! (Not with Arduino IDE)
  • setup serial monitor speed in platformio.ini
    monitor_speed = 115200

Arduino IDE

  • Build error “panic: runtime error: index out of range [3] with length 3” or length 4.
    Code probably correct, build with another board and build+upload with correct board as workaround.

Generic

  • Using a SSD1306 with other pins?
    For example with Adafruit_SSD1306.h
    in setup(){ place
    Wire.begin(5,4);