Category Archives: Computer

WSS Websocket to MQTT updating website

Using a mqtt server with websockets and a website with the Eclipse Paho JavaScript Client

Above video: Joystick sends movement through the internet to my mqtt server, laptop is fetching a webpage from one of my webservers.
A piece of javascript connects via websockets to the mqtt server and realtime changes the displayed image.

I intend to display maps and views into a maze you can walk through. like: (shamelessly stolen image from the internet)

I already have written another piece of code which generates a maze, and tells you using samples which way to go.

CODE

<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
  <head>
    <title></title>
<meta name="viewport" content="width=device-width,height=device-height,initial-scale=1.0"/>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/paho-mqtt/1.0.1/mqttws31.js" type="text/javascript"></script>
     <script type = "text/javascript" 
         src = "https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
    <script type = "text/javascript">
    var connected_flag=0    
    var mqtt;
    var reconnectTimeout = 2000;
    var host="MQTTSERVER";
    var port=8084;
var sub_topic="web/#";
    function onConnectionLost(){
    connected_flag=0;
			    document.getElementById("status").innerHTML = "Connection to HQ Lost";

    }
    function onFailure(message) {
        console.log("Failed");
        setTimeout(MQTTconnect, reconnectTimeout);
        }
    function onMessageArrived(r_message){
        var topic=r_message.destinationName;
			    document.getElementById("status").innerHTML = "";

        if(topic=="web/mapviewer")
        {
			    $(".deze").attr("src","tiles/" + r_message.payloadString + ".png");
        }
        }
    function onConnected(recon,url){
    console.log(" in onConnected " +reconn);
    }
    function onConnect() {
      // Once a connection has been made, make a subscription and send a message.
    connected_flag=1
			    document.getElementById("status").innerHTML = "Connection made to HQ";

    mqtt.subscribe(sub_topic);
      }

    function MQTTconnect() {

    console.log("connecting to "+ host +" "+ port);
    var x=Math.floor(Math.random() * 10000); 
    var cname="controlform-"+x;
    //var cname="escape1";
    mqtt = new Paho.MQTT.Client(host,port,cname);
    var options = {
	useSSL:true,
        timeout: 3,
        onSuccess: onConnect,
        onFailure: onFailure,
      
     };
    
        mqtt.onConnectionLost = onConnectionLost;
        mqtt.onMessageArrived = onMessageArrived;

    mqtt.connect(options);
    return false;
  
 
    }
    function sub_topics(){
        document.getElementById("messages").innerHTML ="";
        if (connected_flag==0){
        out_msg="<b>Not Connected so can't subscribe</b>"
        console.log(out_msg);
        document.getElementById("messages").innerHTML = out_msg;
        return false;
        }
    var stopic= document.forms["subs"]["Stopic"].value;
    console.log("Subscribing to topic ="+stopic);
    mqtt.subscribe(stopic);
    return false;
    }
    function send_message(msg,topic){
        if (connected_flag==0){
        out_msg="<b>Not Connected so can't send</b>"
        console.log(out_msg);
        document.getElementById("messages").innerHTML = out_msg;
        return false;
        }
        var value=msg.value;
        console.log("value= "+value);
        console.log("topic= "+topic);
        message = new Paho.MQTT.Message(value);
        message.destinationName = "web/"+topic;

        mqtt.send(message);
        return false;
    }

    
    </script>
<style>
@media only screen and (max-width: 600px) {
  div {
  max-width: 320px; 
  }
  
  img {
  max-width: 320px; 
  }
}
div.imageview {
  color: white;
  background: gray;
  padding: 15px;
  position: absolute;
  top: 50%;
  left: 50%;
  -ms-transform: translateX(-50%) translateY(-50%);
  -webkit-transform: translate(-50%,-50%);
  transform: translate(-50%,-50%);
}
</style>

  </head>
  <body onload="MQTTconnect()">
    

	  <div class=imageview>
<img class="deze" src="tiles/00.png"> 
<div id="status">Connection Status: Not Connected</div>

	  </div>
  </body>
</html>

Planxty Irwin Concertina Notation

While working on a harmony for Irmgard and me in Musescore, i tought it would be nice to have it also in another notation.

Above a Musescore screenshot.

When using below button assignment, we can easily rewrite above into another notation.

Write musescore as MusicML/mxl Music xml.

Install xml2abc from https://wim.vree.org/svgParse/xml2abc.html

python xml2abc.py INPUTFILE.mxl output.abc

My abc file

X:1
T:Planxty Irwin
C:OCarolan
L:1/4
M:3/4
I:
K:G
V:1 treble nm="Henri" snm="H"
V:1
|: d | B2 d | c2 A | F2 A | G3/2 d/ B | A G F | G3/2 A/ B | D2 E | F2 d | B2 d | c2 A | F2 A |
 G3/2 d/ B | A G F | G3/2 A/ B | e d c | B2 d | B3/2 c/ B | B G B | c3/2 d/ c | c A F | G d e |
 c d e | d3/2 c/ A | d c A | B c d | c B A | F G A | G3/2 d/ B | A G F | G3/2 A/ B | e d c | B2 :|

Using below bash script you can convert this to PDF WITH concertina notations.
WARNING: I didn't include all keys (yet).
NOTE: Easy to adjust to other notations.
#!/bin/bash
if [ $# -lt 2 ]; then
    print "script orgname convertname"
    exit 1
fi
: > parced
org=$1
abc=$2
cat $1 | awk '/^\|/ {exit} {print}' > header
cat $1 | grep "|" | tr -d '[0-9]:/'> parse
(
cat parse | while read ; do 
echo $REPLY
echo -n "w: "

for word in $(echo $REPLY) ; do

	if [ "$word" == "|" ] ; then echo -n " | " 
	elif [ "$word" == "D" ] ; then echo -n " 2 ";
	elif [ "$word" == "G" ] ; then echo -n " 3 ";
	elif [ "$word" == "B" ] ; then echo -n " 4 ";
	elif [ "$word" == "d" ] ; then echo -n " 5 ";
	elif [ "$word" == "g" ] ; then echo -n " 6 ";
	elif [ "$word" == "b" ] ; then echo -n " 7 ";
	else echo -n " * "
	fi
done
echo ""

echo -n "w: "

for word in $(echo $REPLY) ; do

	if [ "$word" == "|" ] ; then echo -n " | " 
	elif [ "$word" == "F" ] ; then echo -n " 2 ";
	elif [ "$word" == "A" ] ; then echo -n " 3 ";
	elif [ "$word" == "c" ] ; then echo -n " 4 ";
	elif [ "$word" == "e" ] ; then echo -n " 5 ";
	elif [ "$word" == "f" ] ; then echo -n " 6 ";
	elif [ "$word" == "a" ] ; then echo -n " 7 ";
	elif [ "$word" == "E" ] ; then echo -n " 4' ";  # <============ example 2nd row
	else echo -n " * "
	fi
done
echo ""

done
) >> parced
cat header parced > $abc
abcm2ps -x -O - "$abc" | ps2pdf  -sPAPERSIZE=a4 - "$(echo  $abc | cut -f2 -d/ | sed 's/abc/pdf/g')"

Example output (Harmony part)

HLK-LD2410B Mqtt socket and canvas

Follow up on yesterday’s post

Using a html page with javascript, I made a proof of concept displaying realtime information from the sensor.

The sensor is active using a Home Assistant integration.
https://www.henriaanstoot.nl/2022/11/07/home-assistant-nodered-update/

But using the Node-red integration, i take the payload and write this to a mqtt topic

The HTML page below reads the topic using the websocket configured in mosquitto and draws the distance using canvas

cat /etc/mosquitto/conf.d/websockets.conf
listener 9001
protocol websockets
allow_anonymous true


Distance drawn using canvas. Little dividers on top are meters

HTML PAGE with javascript

<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
  <head>
    <title></title>
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
	<script src="https://cdnjs.cloudflare.com/ajax/libs/paho-mqtt/1.0.1/mqttws31.js" type="text/javascript"></script>
 	<script type = "text/javascript" 
         src = "https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
    <script type = "text/javascript">
	var connected_flag=0	
	var mqtt;
    var reconnectTimeout = 2000;
	var host="MQTTSERVER";
	var port=9001;
var sub_topic="web/#";
	function onConnectionLost(){
	console.log("connection lost");
	document.getElementById("status").innerHTML = "Connection Lost";
	document.getElementById("messages").innerHTML ="Connection Lost";
	connected_flag=0;
	}
	function onFailure(message) {
		console.log("Failed");
		document.getElementById("messages").innerHTML = "Connection Failed- Retrying";
        setTimeout(MQTTconnect, reconnectTimeout);
        }
	function onMessageArrived(r_message){
		out_msg="Message received "+r_message.payloadString+"<br>";
		//out_msg=out_msg+"Message received Topic "+r_message.destinationName;
		//console.log("Message received ",r_message.payloadString);
		console.log(out_msg);
		document.getElementById("messages").innerHTML =out_msg;
		var topic=r_message.destinationName;
		if(topic=="web/module1")
		{
		document.getElementById("module1").innerHTML =r_message.payloadString;
		}
		if(topic=="web/module2")
		{
		document.getElementById("module2").innerHTML =r_message.payloadString;
		
		var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var centerX = 10;
context.clearRect(0, 0, 1800, 1000);
var centerY = 10;
var radius = r_message.payloadString;

let circle = new Path2D();  // 
circle.arc(centerX, centerY, radius, 0, 2 * Math.PI, false);

//context.fillStyle = 'white';

context.fillStyle = "rgba(255, 255, 255, 0.2)";
context.fill(circle); //   

context.lineWidth = 5;
context.strokeStyle = '#000066';
context.stroke(circle);  //

// top line
context.beginPath();
context.moveTo(10, 10);
context.lineTo(1500, 10);
context.stroke();

// 3x dividers		
context.beginPath();
context.moveTo(400, 0);
context.lineTo(400, 20);
context.stroke();
		
context.beginPath();
context.moveTo(800, 0);
context.lineTo(800, 20);
context.stroke();
		
context.beginPath();
context.moveTo(1200, 0);
context.lineTo(1200, 20);
context.stroke();
		
		}
		}
	function onConnected(recon,url){
	console.log(" in onConnected " +reconn);
	}
	function onConnect() {
	  // Once a connection has been made, make a subscription and send a message.
	document.getElementById("messages").innerHTML ="Connected to "+host +"on port "+port;
	connected_flag=1
	document.getElementById("status").innerHTML = "Connected";
	console.log("on Connect "+connected_flag);
	mqtt.subscribe(sub_topic);
	  }

    function MQTTconnect() {

	console.log("connecting to "+ host +" "+ port);
	var x=Math.floor(Math.random() * 10000); 
	var cname="controlform-"+x;
	mqtt = new Paho.MQTT.Client(host,port,cname);
	//document.write("connecting to "+ host);
	var options = {
        timeout: 3,
		onSuccess: onConnect,
		onFailure: onFailure,
      
     };
	
        mqtt.onConnectionLost = onConnectionLost;
        mqtt.onMessageArrived = onMessageArrived;
		//mqtt.onConnected = onConnected;

	mqtt.connect(options);
	return false;
  
 
	}
	function sub_topics(){
		document.getElementById("messages").innerHTML ="";
		if (connected_flag==0){
		out_msg="<b>Not Connected so can't subscribe</b>"
		console.log(out_msg);
		document.getElementById("messages").innerHTML = out_msg;
		return false;
		}
	var stopic= document.forms["subs"]["Stopic"].value;
	console.log("Subscribing to topic ="+stopic);
	mqtt.subscribe(stopic);
	return false;
	}
	function send_message(msg,topic){
		if (connected_flag==0){
		out_msg="<b>Not Connected so can't send</b>"
		console.log(out_msg);
		document.getElementById("messages").innerHTML = out_msg;
		return false;
		}
		var value=msg.value;
		console.log("value= "+value);
		console.log("topic= "+topic);
		message = new Paho.MQTT.Message(value);
		message.destinationName = "web/"+topic;

		mqtt.send(message);
		return false;
	}

	
    </script>

  </head>
  <body onload="MQTTconnect()">
	

 <table>
<tr><td>Sensor1:<td><td  id="module1"><td><td >
<tr><td>Sensor2:</td><td  id="module2"><td></tr>

</table>
<div id="status">Connection Status: Not Connected</div>
</div>
<br>

Messages:<p id="messages"></p>
     <canvas id="canvas" width="1600" height="1000"></canvas>  
  </body>
</html>

(Blind) Maze puzzle now with generation and play modes.

Info:

  • PlatformIO tested ( install StackArray.h in lib/StackArray/StackArray.h )
    • Reset button and dipswitches for below options
      • Visited pathmode ( dip switch 1)
        • Preview maze generation ( dip switch 3)
        • Hard mode – starts at first position when hitting a wall ( dip 2 )
        • Longest path mode (longest stackarray before stack.pop (dip 4 )
        • Prints serial info, like a drawn maze
        • Pixel remapping for other displays ( Below mapping i had to use, see source sketch )

How is the maze generated?

It is generated using recursive backtracking:

Start at 0,0 mark visited, select a random direction from unvisited neighbours, push current on the stack, goto new location, and mark this visited.
Repeat until no possible directions.
pop from the stack a previous location, another direction possible? Take that path and repeat.
Repeat popping from stack, until stack empty .. now all cells are visited

longest pop : 41
maze
------------------------
|    ||    ||       || |
---            ---      
| ||    ||    ||    || |
   ------------   ---   
|       || ||    ||    |
   ---         ---   ---
|    ||    || ||       |
      ---         ---
| || || || || || ||    |

| || || || || || || || |
---
|    ||    || || || || |
   ---------   ---
|                   || |
------------------------
x y : 00
maze 4
|4|3|6|3|6|5|3|2|
|2|12|9|12|9|6|9|10|
|14|5|3|2|6|9|6|9|
|14|3|12|11|10|6|13|3|
|10|10|2|10|10|10|6|11|
|8|10|10|10|10|10|10|10|
|6|9|12|9|10|8|10|10|
|12|5|5|5|13|5|9|8|

Easiest play mode: Preview Maze, Show visited path, NO reset to square 0,0 and NOT the longest path so :

Show visited DIP1Reset to 0,0 DIP2Preview DIP3Longest path DIP4
1010

Hard mode:

Show visited DIP1Reset to 0,0 DIP2Preview DIP3Longest path DIP4
0101

Todo: Battery / batterymanager / 3D case / better buttons

Some video shorts put together to show modes

CODE

#include <Arduino.h>
#include <Adafruit_NeoPixel.h>
#include "StackArray.h"

// Pin Assign
int up=25;
int down=33;
int left=32;
int right=26;
int trailsw=17;
int restartsw=5;
int showmazesw=18;
int popendsw=19;

int xend=7;
int yend=7;

int countpop=0;
int currentpop=0;

int directions[4]{};
int notalldone = 1;
int tmpx=0;
int tmpy=0;
int xgen = 1;
int ygen = 1;
int x = 0;
int y = 0;
int showmaze = 0;

// 0 easy = trail // 1 only red walls // 2 = reset to 0.0
int mode=0;

//int trail=32;
int trail=32;

// Which pin on the Arduino is connected to the NeoPixels?
#define LED_PIN    2

// How many NeoPixels are attached to the Arduino?
#define LED_COUNT 64

// Declare our NeoPixel strip object:
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);

int maze[8][8] = {

  };

int displaymatrix[8][8] = { 
{ 0,1,2,3,4,5,6,7 },
{ 15,14,13,12,11,10,9,8 }, 
{16,17,18,19,20,21,22,23},
{31,30,29,28,27,26,25,24},
{32,33,34,35,36,37,38,39},
{47,46,45,44,43,42,41,40},
{48,49,50,51,52,53,54,55},
{63,62,61,60,59,58,57,56}
};

int visitmatrix[10][10] = { 
  1,1,1,1,1,1,1,1,1,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,1,1,1,1,1,1,1,1,1
  };


void(* resetFunc) (void) = 0;

void drawmaze2(){
  Serial.print("x y : ");
 Serial.print(x);
 Serial.println(y);
 Serial.print("maze ");
 Serial.println(maze[x][y]);
  for(int ledy=0;ledy<8;ledy++)
  { Serial.print("|");
    for(int ledx=0;ledx<8;ledx++){
    Serial.print(maze[ledx][ledy]);  
    Serial.print("|");  
    if ( maze[ledx][ledy] != 0 ) {
       // mled.dot(ledx,ledy); // draw dot
      //  mled.display();
       // delay(50);
    }
      }  
    Serial.println("");
  }
  Serial.println("");
  delay(100);
}

void drawmaze(){
  Serial.println("maze ");
 
  for(int ledy=0;ledy<8;ledy++)
  { 
    // 1st line
    for(int ledx=0;ledx<8;ledx++){
    if(bitRead(maze[ledx][ledy], 3) == 0){ Serial.print("---"); } else { Serial.print("   "); }
    }
    Serial.println("");
    // 2nd line

    for(int ledx=0;ledx<8;ledx++){
    if(bitRead(maze[ledx][ledy], 0) == 1){
        if(bitRead(maze[ledx][ledy], 2) == 1){
          Serial.print("   "); } 
          else 
          { Serial.print("  |"); }
     }
     if(bitRead(maze[ledx][ledy], 0) == 0){
        if(bitRead(maze[ledx][ledy], 2) == 1){
          Serial.print("|  "); } 
          else 
          { Serial.print("| |"); }
     }
    

    
    }
        Serial.println("");
} 
   
    // last line
    int ledy=7;
    for(int ledx=0;ledx<8;ledx++){
    if(bitRead(maze[ledx][ledy], 1) == 0){ Serial.print("---"); } else { Serial.print("   "); }
    }
    Serial.println("");

    
    
  
  //Serial.println("");
  delay(100);
}

void mazegen(){
  visitmatrix[xgen][ygen]=1;       
  StackArray <int> rowStack; 
  StackArray <int> colStack;
        rowStack.push(xgen);
        colStack.push(ygen);
  while(notalldone == 1){    
     visitmatrix[xgen][ygen]=1;
        while(!rowStack.isEmpty()) {
        int count=0;
        //up
        if ( visitmatrix[xgen-1][ygen] == 0 ){
          directions[count]=1;
          count++;    
        }
        //right
        if ( visitmatrix[xgen][ygen+1] == 0 ){
          directions[count]=2;
          count++;    
        }
        //down
        if ( visitmatrix[xgen+1][ygen] == 0 ){
          directions[count]=4;
          count++;    
        }
        //left
        if ( visitmatrix[xgen][ygen-1] == 0 ){
          directions[count]=8;
          count++;    
        }  
        if (showmaze == 1 ){ 
          strip.setPixelColor(displaymatrix[xgen-1][ygen-1], 32, 32, 32);

          strip.show();
          delay(50);
        }
        // no dir found
        if (count == 0 ) {

if (digitalRead(popendsw) == 0 ){
  currentpop = rowStack.count();
  if (currentpop > countpop ) {
    countpop = currentpop;
  xend = xgen-1;
  yend = ygen-1;
  Serial.print("longest pop : ");
  Serial.println(currentpop);
  }
}

         // mled.dot(x-1,y-1);
         // mled.display();
          xgen = rowStack.pop();
          ygen = colStack.pop();

         // Serial.println("popping ");
          } else {
          // count random direction
          int dir = directions[random(count)];
          //Serial.println("push ");
          rowStack.push(xgen); 
          colStack.push(ygen);
         // Serial.print("nr dir : "); 
         // Serial.println(count);
          //delay(100);
         // Serial.println(dir);
          // move 1,1 to 0,0
          //mled.dot(x-1,y-1);
          //mled.display();
          // set direction in maze, dit moet bit set worden
          int mybits = maze[xgen-1][ygen-1];
          int storedir = mybits | dir;
          maze[xgen-1][ygen-1] = storedir;
          if ( dir == 1){
          int getup = maze[xgen-2][ygen-1];
          int storedir = getup | 4;
          maze[xgen-2][ygen-1] = storedir;
          }
          if ( dir == 2){
          int getup = maze[xgen-1][ygen];
          int storedir = getup | 8;
          maze[xgen-1][ygen] = storedir;
          }
          if ( dir == 4){
          int getup = maze[xgen][ygen-1];
          int storedir = getup | 1;
          maze[xgen][ygen-1] = storedir;
          }
          if ( dir == 8){
          int getup = maze[xgen-1][ygen-2];
          int storedir = getup | 2;
          maze[xgen-1][ygen-2] = storedir;
          }


          
        //  maze[x-1][y-1] = dir;
          //set new square
          if (dir == 1){ xgen--; }
          if (dir == 2){ ygen++; }
          if (dir == 4){ xgen++; }
          if (dir == 8){ ygen--; }
          visitmatrix[xgen][ygen]=1;
          //drawmaze();
          }
        }
        notalldone = 0;                                                  //#2
        // if found 0 in 10x10 matrix visited, do
        for(int checkx=0;checkx<10;checkx++){
          for(int checky=0;checky<10;checky++){
            if ( visitmatrix[checkx][checky] == 0 ){
              tmpx=xgen;
              tmpy=ygen;
              notalldone = 1;  
            }
          }
        }
   }
rowStack.push(tmpx); 
colStack.push(tmpy);

}




void setup() {
  pinMode(32, INPUT_PULLUP);
  pinMode(33, INPUT_PULLUP);
  pinMode(25, INPUT_PULLUP);
  pinMode(26, INPUT_PULLUP);
  pinMode(popendsw, INPUT_PULLUP);
  pinMode(trailsw, INPUT_PULLUP);
  pinMode(restartsw, INPUT_PULLUP);
  pinMode(showmazesw, INPUT_PULLUP);
  
  Serial.begin(115200);

  strip.begin();
  strip.show(); // Initialize all pixels to 'off'
  strip.setBrightness(10);

 unsigned long seed = 0;
for (int i=0; i<32; i++)
{
  seed = seed | ((analogRead(A0) & 0x01) << i);
}
randomSeed(seed);

if (digitalRead(showmazesw) == 0){
  showmaze = 1;
}


mazegen();
drawmaze();
drawmaze2();
 
 strip.fill(0, 0, 64);
  strip.show(); // Initialize all pixels to 'off'
  strip.setPixelColor(displaymatrix[x][y], 0, 0, 255);
  strip.setPixelColor(displaymatrix[xend][yend], 0, 255, 0);

  strip.show();

  x=0;
  y=0;
  
}

uint32_t Wheel(byte WheelPos) {
  WheelPos = 255 - WheelPos;
  if(WheelPos < 85) {
    return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
  }
  if(WheelPos < 170) {
    WheelPos -= 85;
    return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
  }
  WheelPos -= 170;
  return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}


void reset2start() {
      strip.setPixelColor(displaymatrix[x][y], 0, 0, 0);
    strip.show();
  x = 0;
  y = 0;
  strip.begin();
  strip.show(); // Initialize all pixels to 'off'
  strip.setBrightness(10);
  strip.setPixelColor(displaymatrix[x][y], 0, 0, 255);
  strip.setPixelColor(displaymatrix[xend][yend], 0, 255, 0);
  strip.show();

}

void rainbow(uint8_t wait) {
  uint16_t i, j;

  for(j=0; j<256; j++) {
    for(i=0; i<strip.numPixels(); i++) {
      strip.setPixelColor(i, Wheel((i+j) & 255));
    }
    strip.show();
    delay(wait);

  }
}

void loop() {


if (digitalRead(trailsw) == 0 ){
  trail = 32;
} else { trail = 0; }

if (digitalRead(restartsw) == 0 ){
  mode = 2;
} else {
  mode = 0;
}
    int isUp = (bitRead(maze[x][y], 1));
    int isRight = (bitRead(maze[x][y], 2));
    int isDown = (bitRead(maze[x][y], 3));
    int isLeft = (bitRead(maze[x][y], 0));
  
//isUp = 1;
//isDown = 1;
//isLeft = 1;
//isRight = 1;

if (digitalRead(up) == 0) {
   
  if (isUp == 1){

  strip.setPixelColor(displaymatrix[x][y], 0, 0, trail);
  y++;
     drawmaze();
  if ( y > 7) { y=7;}
  strip.setPixelColor(displaymatrix[x][y], 0, 0, 255);
  strip.show();
  } else {
    strip.setPixelColor(displaymatrix[x][y], 255, 0, 0);
    strip.show();
    delay(100);
    strip.setPixelColor(displaymatrix[x][y], 0, 0, 255);
    strip.show();
    if (mode == 2){ 
      delay(1000);
      reset2start();
    }
  }
}
if (digitalRead(down) == 0) {
  if (isDown == 1){
   
  
  strip.setPixelColor(displaymatrix[x][y], 0, 0, trail);
  y--;
       drawmaze();

  if ( y < 0) { y=0;}
  strip.setPixelColor(displaymatrix[x][y], 0, 0, 255);
  strip.show();
  } else {
    strip.setPixelColor(displaymatrix[x][y], 255, 0, 0);
    strip.show();
    delay(100);
    strip.setPixelColor(displaymatrix[x][y], 0, 0, 255);
    strip.show();
    if (mode == 2){ 
      delay(1000);
      reset2start();
    }
  }
}
if (digitalRead(left) == 0) {
      drawmaze();
  if (isLeft == 1){
  strip.setPixelColor(displaymatrix[x][y], 0, 0, trail);
  x--;
       drawmaze();

  if ( x < 0) { x=0;}
  strip.setPixelColor(displaymatrix[x][y], 0, 0, 255);
  strip.show();
  } else {
    strip.setPixelColor(displaymatrix[x][y], 255, 0, 0);
    strip.show();
        delay(100);
    strip.setPixelColor(displaymatrix[x][y], 0, 0, 255);
    strip.show();
    if (mode == 2){ 
      delay(1000);
      reset2start();
    }
  }
}
if (digitalRead(right) == 0) {
      drawmaze();
  if (isRight == 1){
  strip.setPixelColor(displaymatrix[x][y], 0, 0, trail);
  x++;
       drawmaze();

  if ( x > 7) { x=7;}
  strip.setPixelColor(displaymatrix[x][y], 0, 0, 255);
  strip.show();
  } else {
    strip.setPixelColor(displaymatrix[x][y], 255, 0, 0);
    strip.show();
    delay(100);
    strip.setPixelColor(displaymatrix[x][y], 0, 0, 255);
    strip.show();
    if (mode == 2){ 
      delay(1000);
      reset2start();
    }
  }
}
if (x ==xend && y == yend){
  strip.begin();
  strip.show(); // Initialize all pixels to 'off'
  rainbow(20);
}

delay(200);

}

Visual Code and local ssh based git

I’ve gone back and front using Visual Code.
For work and now with platformio.
(I’ve been using platformio on the commandline only, until recently.)

While i have some private github/gitlab accounts, I alway had some local git repositories.
Using in the past GiTea, and a ssh based one.

Below: This own hosted SSH setup allows me to use Visual Code to use as git repository

========== On you ssh server

adduser git
su - git
mkdir .ssh && chmod 700 .ssh
touch .ssh/authorized_keys && chmod 600 .ssh/authorized_keys
chsh git -s $(which git-shell)
# Note .. there is no interactive shell! 

== locate git-shell-commands 
locate git-shell-commands
cp -r /usr/share/doc/git/contrib/git-shell-commands /home/git/
chmod +x /home/git/git-shell-commands/*

== Make sure git-shell is in /etc/shells

== Make a git repo destination

mkdir -p /mygitstuff/git
cd /mygitstuff/git
mkdir project.git
cd project.git
git init --bare

========== On your workstation

== copy ssh public key in .ssh/authorized_keys on the server

cd myproject
git init
git add .
git commit -m 'Initial commit'
git remote add origin git@gitserver:/mygitstuff/git/project.git
git push origin master

Backtracking maze generation with Arduino

As POC for the maze game.

Maze generation!

Make an initial cell the current cell
   mark it as visited
While there are unvisited cells
   If the current cell has any neighbours
   which have not been visited
         Choose randomly one of the unvisited neighbours
                Push the current cell to the stack
                Mark wall hole
                Make the chosen cell the current cell
                mark it as visited
        Else if stack is not empty
                Pop a cell from the stack
                Make it the current cell

This is my implementation of backtracking

The displaymatrix function is a implementation of different led mappings

Still have to decide where to place endpoint …
At 8,8 or at first stack pop?
Maybe both?

Code

#include <WEMOS_Matrix_LED.h>
#include <StackArray.h>

int directions[4]{};
int notalldone = 1;
int tmpx=0;
int tmpy=0;
int x = 1;
int y = 1;
MLED mled(5); //set intensity=5

int maze[8][8] = { 
  };

int displaymatrix[8][8] = { 
{ 0,1,2,3,4,5,6,7 },
{ 8,9,10,11,12,13,14,15 }, 
{16,17,18,19,20,21,22,23},
{24,25,26,27,28,29,30,31},
{32,33,34,35,36,37,38,39},
{40,41,42,43,44,45,46,47},
{48,49,50,51,52,53,54,55},
{56,57,58,59,60,61,62,63}
};

int visitmatrix[10][10] = { 
  1,1,1,1,1,1,1,1,1,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,0,0,0,0,0,0,0,0,1,
  1,1,1,1,1,1,1,1,1,1
  };

void setup() {
    Serial.begin(115200);
    randomSeed(analogRead(0));
    mazegen();
    drawmaze();
}

void mazegen(){
  visitmatrix[x][y]=1;       
  StackArray <int> rowStack; 
  StackArray <int> colStack;
        rowStack.push(x);
        colStack.push(y);
  while(notalldone == 1){    
     visitmatrix[x][y]=1;
        while(!rowStack.isEmpty()) {
        int count=0;
        //up
        if ( visitmatrix[x-1][y] == 0 ){
          directions[count]=1;
          count++;    
        }
        //right
        if ( visitmatrix[x][y+1] == 0 ){
          directions[count]=2;
          count++;    
        }
        //down
        if ( visitmatrix[x+1][y] == 0 ){
          directions[count]=4;
          count++;    
        }
        //left
        if ( visitmatrix[x][y-1] == 0 ){
          directions[count]=8;
          count++;    
        }  
        // no dir found
        if (count == 0 ) {

          mled.dot(x-1,y-1);
          mled.display();
          x = rowStack.pop();
          y = colStack.pop();

          Serial.println("popping ");
          } else {
          // count random direction
          int dir = directions[random(count)];
          Serial.println("push ");
          rowStack.push(x); 
          colStack.push(y);
          Serial.print("nr dir : "); 
          Serial.println(count);
          //delay(100);
          Serial.println(dir);
          // move 1,1 to 0,0
          mled.dot(x-1,y-1);
          mled.display();
          // set direction in maze, dit moet bit set worden
          int mybits = maze[x-1][y-1];
          int storedir = mybits | dir;
          maze[x-1][y-1] = storedir;
          if ( dir == 1){
          int getup = maze[x-2][y-1];
          int storedir = getup | 4;
          maze[x-2][y-1] = storedir;
          }
          if ( dir == 2){
          int getup = maze[x-1][y];
          int storedir = getup | 8;
          maze[x-1][y] = storedir;
          }
          if ( dir == 4){
          int getup = maze[x][y-1];
          int storedir = getup | 1;
          maze[x][y-1] = storedir;
          }
          if ( dir == 8){
          int getup = maze[x-1][y-2];
          int storedir = getup | 2;
          maze[x-1][y-2] = storedir;
          }


          
        //  maze[x-1][y-1] = dir;
          //set new square
          if (dir == 1){ x--; }
          if (dir == 2){ y++; }
          if (dir == 4){ x++; }
          if (dir == 8){ y--; }
          visitmatrix[x][y]=1;
          drawmaze();
          }
        }
        notalldone = 0;                                                  //#2
        // if found 0 in 10x10 matrix visited, do
        for(int checkx=0;checkx<10;checkx++){
          for(int checky=0;checky<10;checky++){
            if ( visitmatrix[checkx][checky] == 0 ){
              tmpx=x;
              tmpy=y;
              notalldone = 1;  
            }
          }
        }
   }
rowStack.push(tmpx); 
colStack.push(tmpy);
}



void drawmaze(){
  Serial.println("Generating done - Drawing");
  for(int ledx=0;ledx<8;ledx++)
  {
    for(int ledy=0;ledy<8;ledy++){
    Serial.print(maze[ledx][ledy]);  
    if ( maze[ledx][ledy] != 0 ) {
        mled.dot(ledx,ledy); // draw dot
        mled.display();
       // delay(50);
    }
      }  
    Serial.println("");
  }
  Serial.println("");
  delay(100);
}


void loop() {
}

Simple FreeOTP access for PHP

I’ve played with FreeOTP for my own websites in the past, but here is a cleaned up version.

apt-get install qrencode oathtool

Using a webserver with php you can use below simple sniplet to restrict access.

<?PHP
$output = shell_exec('oathtool --totp=sha256 --base32 ################PLACE-SECRET-OUTPUT-HERE-############');
$otp=$_POST["otp"];
$stripped = preg_replace('/\D/', '', $output);
$strippedotp = preg_replace('/\D/', '', $otp);
?>
<form action="" method="post">
OTP: <input type="text" name="otp"><br>
<input type="submit">
</form>
<?PHP
if(strcmp("$strippedotp", "$stripped") == 0)
{ echo "Access"; }
else
{ echo "No Access"; }
?>

bash script to generate secret and qrcode

#!/bin/bash
secret=$(echo 1234567812345678 | base32)
echo "Secret : (place in PHP file)"
echo $secret
qrencode -t ANSI256 -o - $(echo otpauth://totp/Mine:myname?secret=${secret}\&issuer=Mine\&algorithm=SHA256\&digits=6\&period=30) -o qrcode.png -t png -s 5

Above generates a QRcode you can import in FreeOTP

Mikrotik and Zerotier

Today i’ve upgraded one of my Mikrotiks to 7.8.

And installed the zerotier extra package!
I’m not going to explain what zerotier is .. read it here:
https://www.zerotier.com/

I already did some tests using my phone and a linux server.

  1. Upgrade to the latest stable version (at this time : 7.8)
  2. Install from the extra packages zerotier-7.8.arm.npk
    upload to the files folder and reboot your MT

Add zerotier network

Allow connection in the Zerotier Gui

Mikrotik changes from ACCESS_DENIED to OK

Ping test from MT to my Phone !

Maybe we could setup a adhoc zerotier network with some of my friends to do some remote assisting when needed!

Finished a display case for the SDK-85

So i made a nice display case for this SDK.

I made some designs and came up with this:

I just took a 12mm x 60mm piece of wood, and made a slit for the acrylic plastic using a circular saw, and removed a part for the back-plate using a wood router. I found a piece of acrylic in my shed, cut it to the right size using the circular saw. Slapped some paint on the wood.

I want to be able to use the sdk whenever i want, so i made a sliding window thingy. ( With wooden handle so the frame looks intact when closed. )

Then I 3D printed some holders, which I designed using Openscad.

Openscad code

difference(){
difference(){

    translate([0,8,1])
    cube([20,15,10],center=true);
union(){
    cylinder(h=9, d1=9, d2=9, center=true);
translate([0,0,3])
cylinder(h=9, d1=15, d2=15, center=true);
}
   
}
$fn=100;
 translate([0,12,0])
 cylinder(h=30, d1=3.5, d2=3.5, center=true);
}

I will probably add a powerconnector and lasercut a hole for the keypad at a later stage.

Guess the code in Node Red

I asked ChatGPT to write code for me, i was not completely correct, and in Python. https://www.henriaanstoot.nl/2023/03/28/i-asked-chatgpt-to-write-code-for-a-crack-the-code-game/
I wrote my on version in JavaScript so it can be used in NodeRed as a function.

The codes are entered using a keypad (Arduino) and send via MQTT

Node Red Dash board

Code

var code = global.get("mysetcode");
var good = 0;
var wrong = 0;
var wrongplace = 0;
var match = false;
var wrongchars = 0;
var wrongplaced = 0;
var goodchars = 0;
var payloadcode = msg.payload.toString();

var usr_input = Array.from(payloadcode);
var secret_code = Array.from(code);
var secret_code1 = secret_code;

if (msg.payload === code) {
    match = true;
}
var result = "";

for (var i = 0; i < 4; i++) {
    var found = false;
    if (usr_input[i] === secret_code[i]) {
    usr_input[i] = "a";
    secret_code[i] = "b";
        good = good + 1;
        
    }
}

for (var i = 0; i < 4; i++) {
    var found = false;
    for (var j = 0; j < 4; j++) {
        if (usr_input[i] === secret_code[j]) {
                found = true;
        } 
    }
        if (!found) {
    wrong = wrong + 1;
    }
}

wrongchars = wrong - good;
wrongplaced = 4 - good - wrongchars;

msg.goodchars = good;
msg.wrongchars = wrongchars;
msg.wrongplace = wrongplaced;
msg.result = result;
msg.match = match;
return msg;